Files
TeslaRel410/CODE/RP/MUNGA/CAMINST.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

202 lines
5.0 KiB
C++

//===========================================================================//
// File: caminst.hh //
// Project: Munga //
// Contents: CameraInstance Interface //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 08/08/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(CAMINST_HPP)
# define CAMINST_HPP
# if !defined (PLUG_HPP)
# include <plug.hpp>
# endif
# if !defined (ORIGIN_HPP)
# include <origin.hpp>
# endif
# if !defined (ROTATION_HPP)
# include <rotation.hpp>
# endif
# if !defined(LINMTRX_HPP)
# include <linmtrx.hpp>
# endif
class NotationFile;
struct CameraInstance__StreamedInstance
{
size_t instanceSize;
int
cameraType,
cameraID;
Origin
localOrigin;
Radian
clampValues[4];
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class CameraInstance :
public Plug
{
friend class CameraInstanceManager;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// local member data
//
public:
enum {
ErrorCameraType,
DefaultCameraType,
AlwaysSeesCameraType,
CameraTypeCount,
};
Radian
clampValues[4];
protected:
Origin
localOrigin;
LinearMatrix
cameraToWorld;
static int
FindCameraType(const char *camera_data_type);
void
GetCameraTypeString(char *camera_type_string);
Enumeration
cameraDataType;
int
cameraID;
char
cameraName[128];
void
CalculateCameraRotation(
YawPitchRoll *result,
const Point3D &world
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// public member data access functions
//
public:
int
GetCameraID()
{Check(this); return cameraID;}
const char*
GetCameraName()
{Check(this); return cameraName;}
void
SetCameraName(const char* camera_name)
{Str_Copy(cameraName, camera_name, sizeof(cameraName));}
const Enumeration
GetCameraType()
{Check(this); return cameraDataType;}
const Origin&
GetLocalOrigin()
{Check(this); return localOrigin;}
void
SetLocalOrigin(const Origin &new_origin);
const Point3D&
GetPosition()
{Check(this); return localOrigin.linearPosition;}
void
LookAt(
Origin *result,
const Point3D &world_point
);
void
AllowLookingAt(const Point3D &world);
virtual Logical
CanCameraSee(const Point3D &world_point);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Contruction and Destruction Support
//
public:
typedef CameraInstance__StreamedInstance StreamedInstance;
CameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
CameraInstance(StreamedInstance *model);
CameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
~CameraInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool Support
//
public:
void
WriteNotationPage(NotationFile *camera_stream);
static Logical
CreateStreamedInstance(
StreamedInstance *model,
NotationFile *cam_file,
const char *camera_page_name
);
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class AlwaysSeesCameraInstance :
public CameraInstance
{
public:
AlwaysSeesCameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
AlwaysSeesCameraInstance(StreamedInstance *model);
AlwaysSeesCameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
Logical
CanCameraSee(const Point3D &world_point);
};
#endif