Files
TeslaRel410/CODE/RP/MUNGA/EYECANDY.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

121 lines
3.3 KiB
C++

//===========================================================================//
// File: eyecandy.hpp //
// Project: MUNGA Brick: Model Manager //
// Contents: Interface specification for moving entity class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/21/95 JSE Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(EYECANDY_HPP)
# define EYECANDY_HPP
# if !defined(ENTITY_HPP)
# include <entity.hpp>
# endif
//##########################################################################
//##################### EyeCandy::ModelResource #####################
//##########################################################################
struct EyeCandy__ModelResource
{
Scalar
maxWaitTime;
Scalar
minWaitTime;
};
//##########################################################################
//########################### EyeCandy ###############################
//##########################################################################
class EyeCandy:
public Entity
{
public:
enum {
effectOff = Entity::StateCount,
effectOn,
StateCount
};
private:
Scalar
maxWaitTime;
Scalar
minWaitTime;
Scalar
waitTime;
Scalar
lastTrigger;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(EyeCandy::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
EyeCandySimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef EyeCandy__ModelResource ModelResource;
static EyeCandy*
Make(EyeCandy::MakeMessage *creation_message);
EyeCandy(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~EyeCandy();
Logical
TestInstance() const;
static Logical
CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
static ResourceDescription::ResourceID
EyeCandy::CreateModelResource(
ResourceFile *resource_file,
const char* model_name,
NotationFile * model_file,
const ResourceDirectories *directories,
ModelResource *model = NULL
);
};
#endif