Files
TeslaRel410/CODE/RP/MUNGA/HOSTID.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

35 lines
1.5 KiB
C++

//===========================================================================//
// File: network.hh //
// Project: MUNGA Brick: Network Manager //
// Contents: Interface specification for network brick //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/01/94 JMA Initial coding. //
// 11/03/94 ECH Made compatible with BC4.0 //
// 11/03/94 ECH Changed NetworkClient to inherit from Node //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#if !defined(HOSTID_HPP)
# define HOSTID_HPP
# if !defined(STYLE_HPP)
# include <style.hpp>
# endif
//
//---------------------------------------------------
// Support types for host manager
//---------------------------------------------------
//
typedef Enumeration HostID;
const HostID NullHostID = 0;
const HostID MapHostID = -1;
const HostID FirstLegalHostID = 1;
#endif