Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
267 lines
6.6 KiB
C++
267 lines
6.6 KiB
C++
//===========================================================================//
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// File: segment.hh //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Skeleton Heirachical element //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/11/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(SEGMENT_HPP)
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# define SEGMENT_HPP
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# if !defined(TABLE_HPP)
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# include <table.hpp>
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# endif
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# if !defined(LINMTRX_HPP)
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# include <linmtrx.hpp>
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# endif
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# if !defined(CSTR_HPP)
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# include <cstr.hpp>
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# endif
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# if !defined(VCHAIN_HPP)
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# include <vchain.hpp>
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# endif
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class DamageZone;
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class Joint;
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class JointedMover;
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//##########################################################################
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//##################### Segment::VideoObjectNames ##########################
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//##########################################################################
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class EntitySegment__VideoObjectNames :
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public Plug
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{
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public:
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CString*
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GetVideoObjectName(Enumeration damage_graphic_state);
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void
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AddVideoObjectName(
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const CString &new_name,
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Enumeration damage_graphic_state
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);
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EntitySegment__VideoObjectNames();
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~EntitySegment__VideoObjectNames();
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protected:
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typedef PlugOf<CString> CStringPlug;
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typedef VChainOf<CStringPlug*, Enumeration>
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VideoObjectNamesSocket;
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VideoObjectNamesSocket videoObjectNames;
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};
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//##########################################################################
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//########################## Segment ###############################
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//##########################################################################
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class EntitySegment :
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public Plug
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{
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friend class JointedMover;
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public:
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typedef EntitySegment__VideoObjectNames VideoObjectNames;
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typedef TableOf<EntitySegment*, int> SegmentTable;
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typedef TableIteratorOf<EntitySegment*, int> SegmentTableIterator;
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typedef PlugOf<int> IntegerPlug;
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typedef TableOf<IntegerPlug*, int> IntegerTable;
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typedef TableIteratorOf<IntegerPlug*, int> IntegerTableIterator;
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enum SkeletonType {
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SkeletonType_N, // Exterior
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SkeletonType_S, // Interior
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SkeletonType_T,
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SkeletonType_O,
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SkeletonType_A,
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SkeletonType_B,
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SkeletonType_C,
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SkeletonType_D,
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SkeletonTypeCount
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Segment Data
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//
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protected:
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Logical
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segmentModified,
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siteSegment;
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LinearMatrix
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segmentToParent,
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segmentToEntity,
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baseOffset;
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typedef PlugOf<CString> CStringPlug;
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typedef TableOf<VideoObjectNames*, Enumeration> VideoObjectTable;
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typedef TableIteratorOf<VideoObjectNames*, Enumeration> VideoTableIterator;
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VideoObjectTable
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videoObjectTable;
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Joint
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*jointPointer;
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int
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jointIndex;
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EntitySegment
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*parentSegment;
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int
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parentIndex;
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int
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thisIndex;
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IntegerTable
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damageZoneTable,
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childIndexTable;
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int
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primaryDamageZone;
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SegmentTable
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childPointerTable;
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CString
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segmentName;
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const LinearMatrix&
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GetSegmentToParent();
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void
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SetSegmentToEntity(LinearMatrix& new_matrix)
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{Check(this); segmentToEntity = new_matrix;}
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void
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SetSegmentToParent(LinearMatrix& new_matrix)
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{Check(this); segmentToParent = new_matrix;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Accessors
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//
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public:
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void
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ModifySegment(Logical modified = True)
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{Check(this); segmentModified = modified;}
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const LinearMatrix&
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GetBaseOffset() const
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{Check(this); return baseOffset;}
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const LinearMatrix&
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GetSegmentToEntity();
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int
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GetPrimaryDamageZone() const
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{Check(this); return primaryDamageZone;}
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int
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GetParentIndex() const
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{Check(this); return parentIndex;}
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const EntitySegment*
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GetParent() const
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{Check(this); return parentSegment;}
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int
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GetIndex() const
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{Check(this); return thisIndex;}
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int
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IsSiteSegment()
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{Check(this); return siteSegment;}
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CString
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GetName() const
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{Check(this); return segmentName;}
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int
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GetJointIndex() const
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{Check(this); return jointIndex;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Children of Segments Support
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//
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public:
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CString*
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GetVideoObjectName(
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SkeletonType skl_type = SkeletonType_N,
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Enumeration damage_graphic_state = 0
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);
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void
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AddChildIndex(int child_index, int index);
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void
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AddChildPointer(EntitySegment *child_pointer, int index);
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void
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AddDamageZone(int damage_index, int index);
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void
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AddVideoObjectName(
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CString video_object_name,
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Enumeration skl_type,
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Enumeration damage_graphic_state = 0
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);
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IntegerTableIterator*
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MakeChildIndexTable()
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{
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Check(this);
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Check_Pointer(&childIndexTable);
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IntegerTableIterator *iterator = new
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IntegerTableIterator(&childIndexTable);
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return iterator;
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}
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IntegerTableIterator*
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MakeDamageZoneIndexTable()
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{
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Check(this);
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Check_Pointer(&damageZoneTable);
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IntegerTableIterator *iterator = new
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IntegerTableIterator(&damageZoneTable);
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return iterator;
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}
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EntitySegment(
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CString segment_name,
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int this_index,
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int parent_index,
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int joint_index,
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Joint *joint_ptr,
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LinearMatrix &lin_matrix,
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EntitySegment *parent_segment,
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Logical is_site,
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int primary_damage_zone
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);
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~EntitySegment();
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};
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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EntitySegment::SkeletonType *output
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)
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{return stream->ReadBytes(output, sizeof(*output));}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const EntitySegment::SkeletonType *input
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)
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{return stream->WriteBytes(input, sizeof(*input));}
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#endif
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