Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
193 lines
5.0 KiB
C++
193 lines
5.0 KiB
C++
//===========================================================================//
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// File: slot.cc //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Implementation details for the slot class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/20/94 ECH Initial coding. //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 12/12/94 ECH Changed release handling //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(SLOT_HPP)
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#include <slot.hpp>
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#endif
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#if !defined(NODE_HPP)
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#include <node.hpp>
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#endif
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MemoryBlock
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SlotLink::AllocatedMemory(
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sizeof(SlotLink),
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SLOTLINK_MEMORYBLOCK_ALLOCATION,
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SLOTLINK_MEMORYBLOCK_ALLOCATION,
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"SlotLink"
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);
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//
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//###########################################################################
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// SlotLink
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//###########################################################################
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//
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SlotLink::SlotLink(
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Slot *slot,
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Plug *plug
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):
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Link(slot, plug)
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{
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}
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//
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//###########################################################################
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// ~SlotLink
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//###########################################################################
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//
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SlotLink::~SlotLink()
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{
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Slot *slot = Cast_Object(Slot*, socket);
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//
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//-------------------------------------------------
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// Make sure the link is not referenced by the slot
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//-------------------------------------------------
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//
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Check(slot);
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Verify(slot->slotLink == this);
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slot->slotLink = NULL;
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//
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//------------------------------------------
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// Remove this link from any plug references
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//------------------------------------------
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//
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ReleaseFromPlug();
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//
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//-------------------------------------------------------------
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// Tell the node to release this link. Note that this link
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// is not referenced by the plug or the slot at this point in
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// time.
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//-------------------------------------------------------------
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//
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if (slot->GetReleaseNode() != NULL)
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{
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Check(slot->GetReleaseNode());
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slot->GetReleaseNode()->ReleaseLinkHandler(slot, plug);
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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SlotLink::TestInstance() const
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{
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Link::TestInstance();
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return True;
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}
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//
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//###########################################################################
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// Slot
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//###########################################################################
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//
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Slot::Slot(
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Node *node
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):
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Socket(node)
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{
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slotLink = NULL;
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}
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//
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//###########################################################################
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// ~Slot
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//###########################################################################
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//
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Slot::~Slot()
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{
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SetReleaseNode(NULL);
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if (slotLink != NULL)
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{
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Unregister_Object(slotLink);
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delete slotLink;
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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Slot::TestInstance() const
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{
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Socket::TestInstance();
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if (slotLink != NULL)
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{
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Check(slotLink);
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}
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return True;
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}
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//
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//###########################################################################
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// Remove
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//###########################################################################
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//
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void
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Slot::Remove()
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{
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if (slotLink != NULL)
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{
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Unregister_Object(slotLink);
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delete slotLink;
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slotLink = NULL;
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}
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}
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//
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//###########################################################################
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// AddImplementation
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//###########################################################################
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//
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void
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Slot::AddImplementation(
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Plug *plug
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)
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{
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Verify(slotLink == NULL);
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slotLink = new SlotLink(this, plug);
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Register_Object(slotLink);
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}
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//
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//###########################################################################
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// GetCurrentPlug
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//###########################################################################
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//
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Plug*
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Slot::GetCurrentPlug() const
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{
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if (slotLink != NULL)
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{
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Check(slotLink);
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return slotLink->GetPlug();
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}
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return NULL;
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}
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