Files
TeslaRel410/CODE/RP/MUNGA/SRTSKT.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

76 lines
2.2 KiB
C++

//===========================================================================//
// File: srtskt.cc //
// Project: MUNGA Brick: Connection Engine //
// Contents: Implementation of sorted socket class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/02/94 ECH Initial coding. //
// 11/03/94 ECH Made compatible with BC4.0 //
// 11/05/94 JMA Made compatible with GNU C++ //
// 12/12/94 ECH Changed release handling //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(SRTSKT_HPP)
#include <srtskt.hpp>
#endif
SortedSocket::SortedSocket(
Node *node,
Logical has_unique_entries
):
SafeSocket(node)
{
hasUniqueEntries = has_unique_entries;
}
SortedSocket::~SortedSocket()
{
}
void
SortedSocket::AddValueImplementation(
Plug*,
const void*
)
{
Fail("SortedSocket::AddValueImplementation - Should never reach here");
}
Plug*
SortedSocket::FindImplementation(const void*)
{
Fail("SortedSocket::FindImplementation - Should never reach here");
return NULL;
}
SortedIterator::SortedIterator(SortedSocket *sortedSocket):
SafeIterator(sortedSocket)
{
}
SortedIterator::~SortedIterator()
{
}
Plug*
SortedIterator::FindImplementation(const void*)
{
Fail("SortedIterator::FindImplementation - Should never reach here");
return NULL;
}
void*
SortedIterator::GetValueImplementation()
{
Fail("SortedIterator::GetValueImplementation - Should never reach here");
return NULL;
}