Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
814 lines
18 KiB
C++
814 lines
18 KiB
C++
//===========================================================================//
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// File: table.cc //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Implementation details of Table class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/30/94 ECH Initial coding. //
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// 11/02/94 JMA Made compatible with SGI CC, merged with iterator //
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// 11/03/94 ECH Made compatible with BC4.0 //
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// 11/05/94 JMA Made compatible with GNU C++ //
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// 12/12/94 ECH Changed release handling //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(TABLE_HPP)
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#include <table.hpp>
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#endif
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#if !defined(NODE_HPP)
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#include <node.hpp>
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#endif
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#define VERIFY_INDEX(x) Verify(0 <= (x) && (x) < numItems)
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//
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//###########################################################################
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// TABLEENTRY
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//###########################################################################
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//
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TableEntry::TableEntry(
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Table *table,
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Plug *plug
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):
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Link(table, plug)
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{
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}
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TableEntry::~TableEntry()
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{
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Table *table = Cast_Object(Table*, socket);
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IteratorPosition index;
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//
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//--------------------------------------
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// Find the link in the table and remove
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//--------------------------------------
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//
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index = table->SearchForTableEntry(this);
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table->RemoveNthTableEntry(index);
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//
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//--------------------------------------------
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// Notify iterators that link is being deleted
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//--------------------------------------------
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//
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table->SendIteratorMemo(PlugRemoved, &index);
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//
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//------------------------------------------
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// Remove this link from any plug references
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//------------------------------------------
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//
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ReleaseFromPlug();
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//
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//-------------------------------------------------------------
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// Tell the node to release this link. Note that this link
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// is not referenced by the plug or the chain at this point in
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// time.
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//-------------------------------------------------------------
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//
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if (table->GetReleaseNode() != NULL)
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{
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Check(table->GetReleaseNode());
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table->GetReleaseNode()->ReleaseLinkHandler(table, plug);
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}
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}
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//
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//###########################################################################
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// TABLE
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//###########################################################################
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//
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//
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//###########################################################################
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// Table
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//###########################################################################
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//
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Table::Table(
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Node *node,
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Logical has_unique_entries
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):
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SortedSocket(node, has_unique_entries)
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{
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array = NULL;
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numItems = 0;
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}
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//
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//###########################################################################
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// ~Table
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//###########################################################################
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//
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Table::~Table()
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{
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SetReleaseNode(NULL);
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while (numItems > 0)
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{
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Check_Pointer(array);
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Check(array[0]);
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Unregister_Object(array[0]);
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delete array[0];
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}
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Verify(numItems == 0);
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Verify(array == NULL);
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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Table::TestInstance() const
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{
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SortedSocket::TestInstance();
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if (numItems > 0 || array != NULL)
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{
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Verify(numItems > 0);
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Check_Pointer(array);
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}
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return True;
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}
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//
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//###########################################################################
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// AddImplementation
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//###########################################################################
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//
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void
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Table::AddImplementation(Plug *plug)
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{
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AddValueImplementation(plug, NULL);
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}
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//
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//###########################################################################
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// AddValueImplementation
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//###########################################################################
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//
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void
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Table::AddValueImplementation(
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Plug *plug,
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const void *value
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)
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{
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TableEntry *link;
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/*
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* Verify that value has not been added
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*/
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Verify(HasUniqueEntries() ? (SearchForValue(value) == TableNullIndex) : (Logical)True);
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/*
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* Make new table entry
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*/
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link = MakeTableEntry(plug, value);
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Register_Object(link);
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/*
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* Add, sort and send memo to iterators to update references
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*/
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AddTableEntry(link);
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SortTableEntries();
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SendIteratorMemo(PlugAdded, link);
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}
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//
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//###########################################################################
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// FindImplementation
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//###########################################################################
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//
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Plug*
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Table::FindImplementation(
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const void *value
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)
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{
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IteratorPosition index;
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if ((index = SearchForValue(value)) != TableNullIndex)
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{
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Check_Pointer(array);
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VERIFY_INDEX(index);
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Check(array[index]);
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return array[index]->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// MakeTableEntry
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//###########################################################################
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//
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TableEntry*
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Table::MakeTableEntry(
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Plug*,
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const void*
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)
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{
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Fail("Table::MakeTableEntry - Should never reach here");
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return NULL;
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}
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//
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//###########################################################################
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// CompareTableEntries
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//###########################################################################
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//
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int
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Table::CompareTableEntries(
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TableEntry*,
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TableEntry*
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)
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{
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Fail("Table::CompareTableEntries - Should never reach here");
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return 0;
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}
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//
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//###########################################################################
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// CompareValueToTableEntry
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//###########################################################################
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//
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int
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Table::CompareValueToTableEntry(
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const void*,
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TableEntry*
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)
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{
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Fail("Table::CompareValueToTableEntry - Should never reach here");
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return 0;
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}
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//
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//###########################################################################
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// AddTableEntry
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//###########################################################################
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//
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void
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Table::AddTableEntry(
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TableEntry *link
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)
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{
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Check(link);
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#if 0
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numItems++;
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if (array == NULL)
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{
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array = (TableEntry**)malloc(sizeof(TableEntry*));
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Register_Pointer(array);
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}
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else
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{
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Unregister_Pointer(array);
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array = (TableEntry**)realloc(array, numItems * sizeof(TableEntry*));
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Register_Pointer(array);
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}
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#else
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CollectionSize new_num_items = numItems+1;
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if (array == NULL)
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{
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Verify(new_num_items == 1);
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array = new TableEntry*[new_num_items];
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Register_Pointer(array);
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}
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else
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{
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TableEntry **new_array = new TableEntry*[new_num_items];
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Register_Pointer(new_array);
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Mem_Copy(
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new_array,
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array,
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numItems * sizeof(TableEntry*),
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new_num_items * sizeof(TableEntry*)
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);
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Unregister_Pointer(array);
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delete[] array;
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array = new_array;
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}
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numItems = new_num_items;
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#endif
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Check_Pointer(array);
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array[numItems - 1] = link;
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}
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//
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//###########################################################################
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// SortTableEntries
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//###########################################################################
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//
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void
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Table::SortTableEntries()
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{
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size_t i, j;
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TableEntry *temp;
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for (i = 1; i < numItems; i++)
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{
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Check_Pointer(array);
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Verify(i < numItems);
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temp = array[i];
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j = i;
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Verify(j-1 < numItems);
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while (CompareTableEntries(array[j-1], temp) > 0)
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{
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Verify(j < numItems);
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Verify(j-1 < numItems);
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array[j] = array[j-1];
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j--;
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if (j < 1)
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break;
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}
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Verify(j < numItems);
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array[j] = temp;
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}
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}
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//
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//###########################################################################
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// SearchForValue
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//###########################################################################
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//
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IteratorPosition
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Table::SearchForValue(
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const void *value
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)
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{
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size_t n = numItems;
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size_t i = 0, j;
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IteratorPosition k;
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while (i < n)
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{
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j = (i + n - 1) >> 1;
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Check_Pointer(array);
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Verify(j < numItems);
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if ((k = CompareValueToTableEntry(value, array[j])) == 0)
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return j;
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if (k < 0)
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n = j;
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else
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i = j + 1;
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}
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return TableNullIndex;
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}
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//
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//###########################################################################
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// SearchForTableEntry
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//###########################################################################
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//
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IteratorPosition
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Table::SearchForTableEntry(
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TableEntry *link
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)
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{
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CollectionSize i;
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for (i = 0; i < numItems; i++)
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{
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Check_Pointer(array);
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VERIFY_INDEX(i);
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if (array[i] == link)
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return i;
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}
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return TableNullIndex;
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}
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//
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//###########################################################################
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// RemoveNthTableEntry
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//###########################################################################
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//
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void
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Table::RemoveNthTableEntry(
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CollectionSize index
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)
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{
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char *itemPtr, *lastItem;
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size_t width;
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Check_Pointer(array);
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VERIFY_INDEX(index);
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/*
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* Find the location of the item
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*/
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itemPtr = (char*)&array[index];
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Check_Pointer(itemPtr);
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/*
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* Remove the item from the array
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*/
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width = sizeof(void*);
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lastItem = (char*)array + (numItems - 1) * width;
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if (itemPtr < lastItem)
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{
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memmove(itemPtr, itemPtr + width, (size_t)(lastItem - itemPtr));
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}
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/*
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* Resize the array
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*/
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#if 0
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numItems--;
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if (numItems == 0)
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{
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Unregister_Pointer(array);
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free(array);
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array = NULL;
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}
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else
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{
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Unregister_Pointer(array);
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array = (TableEntry**)realloc(array, numItems * sizeof(TableEntry*));
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Register_Pointer(array);
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}
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#else
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CollectionSize new_num_items = numItems-1;
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if (new_num_items == 0)
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{
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Unregister_Pointer(array);
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delete[] array;
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array = NULL;
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}
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else
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{
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TableEntry **new_array = new TableEntry*[new_num_items];
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Register_Pointer(new_array);
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Mem_Copy(
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new_array,
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array,
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new_num_items * sizeof(TableEntry*),
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new_num_items * sizeof(TableEntry*)
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);
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Unregister_Pointer(array);
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delete[] array;
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array = new_array;
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}
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numItems = new_num_items;
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIterator inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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TableEntry*
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TableIterator::NthEntry(
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CollectionSize index
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)
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{
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Check_Pointer(array);
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Verify(0 <= index && index < numItems);
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Check(array[index]);
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return array[index];
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}
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#endif
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//
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//###########################################################################
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// TableIterator
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//###########################################################################
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//
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TableIterator::TableIterator(Table *table):
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SortedIterator(table)
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{
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array = table->array;
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numItems = table->numItems;
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if (array != NULL)
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currentPosition = 0;
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else
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currentPosition = TableNullIndex;
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}
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//
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//###########################################################################
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//###########################################################################
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//
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TableIterator::~TableIterator()
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{
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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TableIterator::TestInstance() const
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{
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SortedIterator::TestInstance();
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if (array != NULL)
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{
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Check_Pointer(array);
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Verify(0 < numItems);
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Verify(currentPosition < numItems);
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}
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return True;
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}
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//
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//###########################################################################
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// First
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//###########################################################################
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//
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void
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TableIterator::First()
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{
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if (array != NULL)
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currentPosition = 0;
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}
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//
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//###########################################################################
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// Last
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//###########################################################################
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//
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void
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TableIterator::Last()
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{
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if (array != NULL)
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currentPosition = numItems - 1;
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}
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//
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//###########################################################################
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// Next
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//###########################################################################
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//
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void
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TableIterator::Next()
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{
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IncrementPosition();
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}
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//
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//###########################################################################
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// Previous
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//###########################################################################
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//
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void
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TableIterator::Previous()
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{
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DecrementPosition();
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}
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//
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//###########################################################################
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// ReadAndNextImplementation
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//###########################################################################
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//
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void
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*TableIterator::ReadAndNextImplementation()
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{
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if (currentPosition != TableNullIndex)
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{
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Plug *plug;
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plug = NthEntry(currentPosition)->GetPlug();
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IncrementPosition();
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return plug;
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}
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return NULL;
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}
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//
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//###########################################################################
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// ReadAndPreviousImplementation
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//###########################################################################
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//
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void
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*TableIterator::ReadAndPreviousImplementation()
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{
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if (currentPosition != TableNullIndex)
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{
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Plug *plug;
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plug = NthEntry(currentPosition)->GetPlug();
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DecrementPosition();
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return plug;
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}
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return NULL;
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}
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//
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//###########################################################################
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// GetCurrentImplementation
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//###########################################################################
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//
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void
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*TableIterator::GetCurrentImplementation()
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{
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if (currentPosition != TableNullIndex)
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{
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return NthEntry(currentPosition)->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// GetSize
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//###########################################################################
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//
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CollectionSize
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TableIterator::GetSize()
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{
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return numItems;
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}
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//
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//###########################################################################
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// GetNthImplementation
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//###########################################################################
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//
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void
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*TableIterator::GetNthImplementation(
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CollectionSize index
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)
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{
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if (index < numItems)
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{
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return NthEntry(currentPosition = index)->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// Remove
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//###########################################################################
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//
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void
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TableIterator::Remove()
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{
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if (currentPosition != TableNullIndex)
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{
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Unregister_Object(NthEntry(currentPosition));
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delete NthEntry(currentPosition);
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}
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}
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|
|
|
//
|
|
//###########################################################################
|
|
// FindImplementation
|
|
//###########################################################################
|
|
//
|
|
Plug
|
|
*TableIterator::FindImplementation(
|
|
const void *value
|
|
)
|
|
{
|
|
IteratorPosition index;
|
|
Table *table = Cast_Object(Table*, socket);
|
|
|
|
if ((index = table->SearchForValue(value)) != TableNullIndex)
|
|
{
|
|
if (!table->HasUniqueEntries())
|
|
{
|
|
while (
|
|
index-1 >= 0 &&
|
|
table->CompareTableEntries(NthEntry(index-1), NthEntry(index)) == 0
|
|
)
|
|
{
|
|
index--;
|
|
}
|
|
}
|
|
return (NthEntry(currentPosition = index)->GetPlug());
|
|
}
|
|
currentPosition = TableNullIndex;
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//###########################################################################
|
|
// ReceiveMemo
|
|
//###########################################################################
|
|
//
|
|
void
|
|
TableIterator::ReceiveMemo(
|
|
IteratorMemo memo,
|
|
void *content
|
|
)
|
|
{
|
|
switch (memo)
|
|
{
|
|
case PlugAdded:
|
|
{
|
|
Table *table = Cast_Object(Table*, socket);
|
|
|
|
Check(table);
|
|
array = table->array;
|
|
numItems = table->numItems;
|
|
|
|
//
|
|
// If a plug is added before or at the current position then
|
|
// the current position should be incremented one forward,
|
|
// otherwise, no action is necessary
|
|
//
|
|
TableEntry *link;
|
|
IteratorPosition index;
|
|
|
|
link = Cast_Object(TableEntry*, content);
|
|
index = table->SearchForTableEntry(link);
|
|
VERIFY_INDEX(index);
|
|
if (index <= currentPosition)
|
|
{
|
|
currentPosition++;
|
|
}
|
|
Verify(TableNullIndex <= currentPosition && currentPosition < numItems);
|
|
}
|
|
break;
|
|
|
|
case PlugRemoved:
|
|
{
|
|
Table *table = Cast_Object(Table*, socket);
|
|
|
|
Check(table);
|
|
array = table->array;
|
|
numItems = table->numItems;
|
|
|
|
//
|
|
// If a plug is removed before the current position then decrement
|
|
// the current position, else if the current position is at the end
|
|
// of the table then decrement the counter
|
|
//
|
|
IteratorPosition index;
|
|
|
|
Check_Pointer(content);
|
|
index = *(IteratorPosition*)content;
|
|
if (index < currentPosition)
|
|
{
|
|
currentPosition--;
|
|
}
|
|
else if (numItems <= currentPosition)
|
|
{
|
|
currentPosition--;
|
|
}
|
|
Verify(TableNullIndex <= currentPosition && currentPosition < numItems);
|
|
}
|
|
break;
|
|
#if 0
|
|
{
|
|
IteratorPosition index;
|
|
|
|
Check_Pointer(content);
|
|
index = *(IteratorPosition*)content;
|
|
|
|
array = Cast_Object(Table*, socket)->array;
|
|
numItems = Cast_Object(Table*, socket)->numItems;
|
|
|
|
/*
|
|
* Decrement counter, if at 0 this will automatically become
|
|
* TableNullIndex
|
|
*/
|
|
if (index < currentPosition)
|
|
{
|
|
currentPosition--;
|
|
}
|
|
else if (numItems <= currentPosition)
|
|
{
|
|
currentPosition--;
|
|
}
|
|
|
|
Verify(TableNullIndex <= currentPosition && currentPosition < numItems);
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if defined(TEST_CLASS)
|
|
# include "table.tcp"
|
|
#endif
|