Files
TeslaRel410/CODE/RP/MUNGA/TREE.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

572 lines
14 KiB
C++

//===========================================================================//
// File: tree.hh //
// Project: MUNGA Brick: Connection Library //
// Contents: Interface specification of Tree class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 10/01/94 ECH Initial coding. //
// 11/02/94 JMA Made compatible with SGI CC, merged with iterator //
// 11/03/94 ECH Made compatible with BC4.0 //
// 11/05/94 JMA Made compatible with GNU C++ //
// 12/12/94 ECH Changed release handling //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
#if !defined(TREE_HPP)
# define TREE_HPP
# if !defined(NODE_HPP)
# include <node.hpp>
# endif
# if !defined(SRTSKT_HPP)
# include <srtskt.hpp>
# endif
# if !defined(MEMBLOCK_HPP)
# include <memblock.hpp>
# endif
class Tree;
class TreeIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeNode ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class TreeNode:
public Link
{
friend class Tree;
friend class TreeIterator;
public:
~TreeNode();
Logical
TestInstance() const;
protected:
TreeNode(
Tree *tree,
Plug *plug
);
private:
void
SetupTreeLinks(
TreeNode *less,
TreeNode *greater,
TreeNode *parent
);
TreeNode *less;
TreeNode *greater;
TreeNode *parent;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeNodeOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define TREENODE_MEMORYBLOCK_ALLOCATION (100)
template <class V> class TreeNodeOf:
public TreeNode
{
public:
TreeNodeOf(
Tree *tree,
Plug *plug,
const V &value
);
~TreeNodeOf();
void*
operator new(size_t);
void
operator delete(void *where);
V
GetValue()
{return value;}
V*
GetValuePointer()
{return &value;}
private:
static MemoryBlock
*allocatedMemory;
static CollectionSize
allocationCount;
V value;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeNodeOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~
template <class V> MemoryBlock*
TreeNodeOf<V>::allocatedMemory = NULL;
template <class V> CollectionSize
TreeNodeOf<V>::allocationCount = 0;
template <class V>
TreeNodeOf<V>::TreeNodeOf(
Tree *tree,
Plug *plug,
const V &value
):
TreeNode(tree, plug)
{
this->value = value;
}
template <class V>
TreeNodeOf<V>::~TreeNodeOf()
{
}
#if 0
template <class V> void*
TreeNodeOf<V>::operator new(size_t)
{
if (allocatedMemory == NULL)
{
allocatedMemory =
new MemoryBlock(
sizeof(TreeNodeOf<V>),
TREENODE_MEMORYBLOCK_ALLOCATION,
TREENODE_MEMORYBLOCK_ALLOCATION
);
}
Check(allocatedMemory);
return allocatedMemory->New();
}
template <class V> void
TreeNodeOf<V>::operator delete(void *where)
{
Check(allocatedMemory);
allocatedMemory->Delete(where);
}
#else
template <class V> void*
TreeNodeOf<V>::operator new(size_t)
{
Verify(allocationCount >= 0);
if (allocationCount++ == 0)
{
allocatedMemory =
new MemoryBlock(
sizeof(TreeNodeOf<V>),
TREENODE_MEMORYBLOCK_ALLOCATION,
TREENODE_MEMORYBLOCK_ALLOCATION,
"TreeNodeOf"
);
Register_Object(allocatedMemory);
}
Verify(allocationCount < INT_MAX);
Check(allocatedMemory);
return allocatedMemory->New();
}
template <class V> void
TreeNodeOf<V>::operator delete(void *where)
{
Check(allocatedMemory);
allocatedMemory->Delete(where);
if (--allocationCount == 0)
{
Unregister_Object(allocatedMemory);
delete allocatedMemory;
allocatedMemory = NULL;
}
Verify(allocationCount >= 0);
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tree ~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Tree:
public SortedSocket
{
friend class TreeNode;
friend class TreeIterator;
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Constructor, Destructor and testing
//--------------------------------------------------------------------
//
Tree(
Node *node,
Logical has_unique_entries
);
~Tree();
Logical
TestInstance() const;
static void
TestClass();
static void
ProfileClass();
protected:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Protected interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
void
AddImplementation(Plug *);
void
AddValueImplementation(
Plug *plug,
const void *value
);
Plug
*FindImplementation(const void *value);
private:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Private interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
virtual TreeNode*
MakeTreeNode(
Plug *plug,
const void *value
);
virtual int
CompareTreeNodes(
TreeNode *link1,
TreeNode *link2
);
virtual int
CompareValueToTreeNode(
const void *value,
TreeNode *link
);
void
AddTreeNode(TreeNode *node);
void
SeverFromTreeNode(TreeNode *node);
TreeNode*
SearchForValue(const void *value);
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
TreeNode *root;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V> class TreeOf:
public Tree
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
TreeOf(
Node *node,
Logical has_unique_entries
);
~TreeOf();
//
//--------------------------------------------------------------------
// Socket methods (see Socket for full listing)
//--------------------------------------------------------------------
//
void
AddValue(
T plug,
const V &value
)
{AddValueImplementation(plug, &value);}
T
Find(const V &value)
{return (T)FindImplementation(&value);}
private:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Private interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
TreeNode
*MakeTreeNode(
Plug *plug,
const void *value
)
{return new TreeNodeOf<V>(this, plug, *(V*)value);}
int
CompareTreeNodes(
TreeNode *link1,
TreeNode *link2
);
int
CompareValueToTreeNode(
const void *value,
TreeNode *link
);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V>
TreeOf<T, V>::TreeOf(
Node *node,
Logical has_unique_entries
):
Tree(
node,
has_unique_entries
)
{
}
template <class T, class V>
TreeOf<T, V>::~TreeOf()
{
}
#if 0
template <class T, class V> int
TreeOf<T, V>::CompareTreeNodes(
TreeNode *node1,
TreeNode *node2
)
{
V result =
Cast_Object(TreeNodeOf<V>*, node1)->GetValue() -
Cast_Object(TreeNodeOf<V>*, node2)->GetValue();
if (result == (V)0)
return 0;
return (result > (V)0) ? 1 : -1;
}
#else
template <class T, class V> int
TreeOf<T, V>::CompareTreeNodes(
TreeNode *node1,
TreeNode *node2
)
{
V *ptr1 = Cast_Object(TreeNodeOf<V>*, node1)->GetValuePointer();
V *ptr2 = Cast_Object(TreeNodeOf<V>*, node2)->GetValuePointer();
Check_Pointer(ptr1);
Check_Pointer(ptr2);
if (*ptr1 == *ptr2)
return 0;
else
return ((*ptr1 > *ptr2) ? 1 : -1);
}
#endif
#if 0
template <class T, class V> int
TreeOf<T, V>::CompareValueToTreeNode(
const void *value,
TreeNode *node
)
{
Check_Pointer(value);
V result =
*(V*)value - Cast_Object(TreeNodeOf<V>*, node)->GetValue();
if (result == (V)0)
return 0;
return (result > (V)0) ? 1 : -1;
}
#else
template <class T, class V> int
TreeOf<T, V>::CompareValueToTreeNode(
const void *value,
TreeNode *node
)
{
Check_Pointer(value);
V *ptr = Cast_Object(TreeNodeOf<V>*, node)->GetValuePointer();
Check_Pointer(ptr);
if (*(V*)value == *ptr)
return 0;
else
return (*(V*)value > *ptr) ? 1 : -1;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~
class TreeIterator:
public SortedIterator
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Constructors, Destructor and testing
//--------------------------------------------------------------------
//
TreeIterator(Tree *tree);
~TreeIterator();
Logical
TestInstance() const;
//
//--------------------------------------------------------------------
// Iterator methods (see Iterator for full listing)
//--------------------------------------------------------------------
//
void
First();
void
Next();
CollectionSize
GetSize();
void
Remove();
protected:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Protected interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
void*
GetCurrentImplementation();
Plug*
FindImplementation(const void *value);
protected:
//
//--------------------------------------------------------------------
// Protected data
//--------------------------------------------------------------------
//
TreeNode
*currentNode;
private:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Private interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
void
Last(); // Marked as private so that clients do not use it
void
Previous(); // Marked as private so that clients do not use it
void
ReceiveMemo(
IteratorMemo memo,
void *content
);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeIteratorOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V> class TreeIteratorOf:
public TreeIterator
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Constructors and Destructor
//--------------------------------------------------------------------
//
TreeIteratorOf(TreeOf<T, V> *tree);
TreeIteratorOf(TreeOf<T, V> &tree);
~TreeIteratorOf();
//
//--------------------------------------------------------------------
// Iterator methods (see Iterator for full listing)
//--------------------------------------------------------------------
//
T
ReadAndNext()
{return (T)ReadAndNextImplementation();}
T
GetCurrent()
{return (T)GetCurrentImplementation();}
T
GetNth(CollectionSize index)
{return (T)GetNthImplementation(index);}
T
Find(const V &value)
{return (T)FindImplementation(&value);}
V
GetValue()
{return Cast_Object(TreeNodeOf<V>*, currentNode)->GetValue();}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V>
TreeIteratorOf<T, V>::TreeIteratorOf(TreeOf<T, V> *tree):
TreeIterator(tree)
{
}
template <class T, class V>
TreeIteratorOf<T, V>::TreeIteratorOf(TreeOf<T, V> &tree):
TreeIterator(&tree)
{
}
template <class T, class V>
TreeIteratorOf<T, V>::~TreeIteratorOf()
{
}
#endif