Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
338 lines
8.8 KiB
C++
338 lines
8.8 KiB
C++
//===========================================================================//
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// File: watcher.hh //
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// Project: MUNGA Brick: Renderer //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(WATCHER_HPP)
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# define WATCHER_HPP
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# if !defined(CMPNNT_HPP)
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# include <cmpnnt.hpp>
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# endif
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# if !defined(SLOT_HPP)
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# include <slot.hpp>
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# endif
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# if !defined(MEMSTRM_HPP)
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# include <memstrm.hpp>
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# endif
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class PlugStream;
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class Simulation;
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class Entity;
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//##########################################################################
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//########################### AttributeWatcher #######################
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//##########################################################################
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class AttributeWatcher:
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public Component
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{
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public:
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//
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//-----------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------
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//
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~AttributeWatcher();
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Logical
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TestInstance() const;
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//
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//-----------------------------------------------------------------------
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// DidAttributeChange
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//
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// Returns True if attribute has changed since the last time
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// DidAttributeChange was called.
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//-----------------------------------------------------------------------
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//
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Logical
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DidAttributeChange();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcher(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// SendNotificationOfChange
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//-----------------------------------------------------------------------
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//
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virtual void
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SendNotificationOfChange();
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//
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//-----------------------------------------------------------------------
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// Protected data
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//-----------------------------------------------------------------------
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//
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Simulation*
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simulation;
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void*
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attributePointer;
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Logical
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attributeChanged;
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Logical
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sendNotificationOnChange;
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};
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//##########################################################################
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//########################### AttributeWatcherOf #####################
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//##########################################################################
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template <class T> class AttributeWatcherOf:
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public AttributeWatcher
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{
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public:
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~AttributeWatcherOf();
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//
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//-----------------------------------------------------------------------
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// Accessors
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//-----------------------------------------------------------------------
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//
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T
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GetCurrentValue()
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{return currentValue;}
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T*
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GetCurrentPointer()
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{return ¤tValue;}
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//
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//-----------------------------------------------------------------------
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// Execute
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//-----------------------------------------------------------------------
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//
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void
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Execute();
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//
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//-----------------------------------------------------------------------
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// PrimeWatcher
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//-----------------------------------------------------------------------
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//
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void
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PrimeWatcher();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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private:
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//
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//-----------------------------------------------------------------------
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// InitializeCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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InitializeCurrentValue();
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//
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//-----------------------------------------------------------------------
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// GrabCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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GrabCurrentValue();
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//
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//-----------------------------------------------------------------------
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// DumpValue
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//-----------------------------------------------------------------------
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//
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virtual void
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DumpValue(const T *attribute_ptr);
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//
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//-----------------------------------------------------------------------
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// Private data
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//-----------------------------------------------------------------------
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//
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T
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currentValue;
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#if DEBUG_LEVEL>0
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Logical
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dumpValue;
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#endif
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ AttributeWatcherOf templates ~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::~AttributeWatcherOf()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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):
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AttributeWatcher(stream, entity)
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{
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Check_Pointer(this);
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Logical dump_value;
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MemoryStream_Read(stream, &dump_value);
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#if DEBUG_LEVEL>0
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dumpValue = dump_value;
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if (dumpValue)
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{
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Tell(
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"AttributeWatcherOf<T>::AttributeWatcherOf - " <<
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*(T*)attributePointer <<
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"\n"
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);
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}
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#endif
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InitializeCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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Check(stream);
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Check(name_list);
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AttributeWatcher::BuildFromPage(stream, name_list, class_ID, object_ID);
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//
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// Store dump_value
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//
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MEM_STRM_WRITE_ENTRY(*stream, name_list, Logical, dump_value);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::PrimeWatcher()
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{
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Check(this);
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::Execute()
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{
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Check(this);
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Check_Pointer(attributePointer);
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if (!(currentValue == *(T*)attributePointer))
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{
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::InitializeCurrentValue()
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{
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Check_Pointer(attributePointer);
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currentValue = *(T*)attributePointer;
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Verify(currentValue == *(T*)attributePointer);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::GrabCurrentValue()
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{
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InitializeCurrentValue();
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attributeChanged = True;
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if (sendNotificationOnChange)
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{
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SendNotificationOfChange();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T *attribute_ptr)
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#else
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T*)
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#endif
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{
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Check_Pointer(attribute_ptr);
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Tell((void *)attribute_ptr << " = " << *attribute_ptr << "\n");
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}
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#endif
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