Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
//===========================================================================//
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// File: PCmouse.cc //
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// Project: MUNGA Brick: Platform-specific IO //
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// Contents: PC mouse interface //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 01/24/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <mungal4.hpp>
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#pragma hdrstop
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#if !defined(L4MOUSE_HPP)
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# include <l4mouse.hpp>
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#endif
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#define MOUSEINT 0x33
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//
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//############################################################################
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// Creator - reset the driver and check for existence
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//
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//############################################################################
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//
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Mouse::Mouse()
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{
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Check_Pointer(this);
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//
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//-----------------------------------------------
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// Reset driver and read status
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//-----------------------------------------------
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//
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_AX = 0;
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geninterrupt(MOUSEINT);
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//
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//-----------------------------------------------
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// AX will be zero if error, 0xFFFF if ok.
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// BX is the number of buttons.
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//-----------------------------------------------
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//
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if (_AX == 0xFFFF)
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{
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ButtonCount = _BX;
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Errors = 0;
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}
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else
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{
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Errors = 1;
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ButtonCount = 0;
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}
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Check_Fpu();
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}
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Logical
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Mouse::TestInstance() const
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{
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return True;
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}
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//
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//############################################################################
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// ReadCounters - return how many 'mickeys' the mouse has moved
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// since the last call
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//############################################################################
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//
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void
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Mouse::ReadCounters(int *xp, int *yp)
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{
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Check(this);
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Check_Pointer(xp);
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Check_Pointer(yp);
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if (Errors)
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{
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*xp = 0;
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*yp = 0;
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}
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else
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{
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//
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//-----------------------------------------------
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// Read motion counters
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//-----------------------------------------------
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//
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_AX = 0x000B;
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geninterrupt(MOUSEINT);
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//
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//-----------------------------------------------
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// CX = UNSIGNED x counter,
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// DX = UNSIGNED y counter.
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// These must be converted to signed values.
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//-----------------------------------------------
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//
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int a = _CX;
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int b = _DX;
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if (a & 0x8000)
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{
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a |= (int)(~65535L);
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}
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if (b & 0x8000)
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{
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b |= (int)(~65535L);
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}
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*xp = a;
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*yp = b;
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}
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Check_Fpu();
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}
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//
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//############################################################################
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// ButtonPressed - return the number of times a given button was pressed
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// since the last call
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//############################################################################
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//
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int
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Mouse::ButtonPressed(int buttonNum)
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{
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Check(this);
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if (Errors)
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{
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return 0;
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}
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else
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{
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//
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//-----------------------------------------------
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// Read button press data
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//-----------------------------------------------
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//
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_AX = 0x0005;
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_BX = (unsigned short) buttonNum;
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geninterrupt(MOUSEINT);
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//
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//-----------------------------------------------
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// AX = current button states
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// BX = number of times pressed since last call
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//-----------------------------------------------
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//
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return (int) _BX;
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}
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}
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//
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//############################################################################
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// ButtonReleased - return the number of times a given button was released
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// since the last call
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//############################################################################
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//
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int
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Mouse::ButtonReleased(int buttonNum)
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{
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Check(this);
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if (Errors)
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{
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return 0;
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}
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else
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{
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//
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//-----------------------------------------------
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// Read button press data
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//-----------------------------------------------
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//
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_AX = 0x0006;
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_BX = (unsigned short) buttonNum;
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geninterrupt(MOUSEINT);
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//
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//-----------------------------------------------
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// AX = current button states
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// BX = number of times pressed since last call
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//-----------------------------------------------
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//
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return _BX;
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}
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}
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