Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
//===========================================================================//
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// File: txttores.hpp //
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// Project: Art Tools //
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// Author: Jerry Edsall //
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// Purpose: Program to convert Notation files to MUNGA .res files. //
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//---------------------------------------------------------------------------//
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// Copyright (c) 1995 Virtual World Entertainment, Inc. //
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// All rights reserved worldwide. //
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// This unpublished source code is PROPRIETARY and CONFIDENTIAL. //
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//===========================================================================//
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#if !defined(L4TOOL_HPP)
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# define L4TOOL_HPP
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# if !defined(TOOL_HPP)
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# include <tool.hpp>
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# endif
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# if !defined(AUDTOOLS_HPP)
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# include <audtools.hpp>
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# endif
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class L4Tool:
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public PlatformTool
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{
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public:
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ResourceDescription::ResourceID
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CreateModelVideoStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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ResourceDescription::ResourceID
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CreateModelAudioStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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ResourceDescription::ResourceID
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CreateModelGaugeStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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ResourceDescription::ResourceID
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CreateModelGaugeImageStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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ResourceDescription::ResourceID
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CreateModelGaugeMissionReviewStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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ResourceDescription::ResourceID
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CreateStaticAudioStreamResource(
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ResourceFile *resource_file
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);
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FindNameFunction
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GetControlMappingFunction();
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};
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//##########################################################################
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//##################### AudioCreateSymbols ###########################
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//##########################################################################
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class L4AudioCreateSymbols:
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public AudioCreateSymbols
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{
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protected:
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void
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WriteEntryStream(ofstream &symbol_file);
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};
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#endif
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