Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
48 lines
1006 B
C++
48 lines
1006 B
C++
/*
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* PROJECT: dVS
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* SUBSYSTEM: dp
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* MODULE: dp.h
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*
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*
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* File: $RCSfile: dp.h,v $
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* Revision: $Revision: 2.9 $
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* Date: $Date: 1995/05/18 09:36:22 $
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* Author: $Author: jeff $
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* RCS Ident: $Id: dp.h,v 2.9 1995/05/18 09:36:22 jeff beta $
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*
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* FUNCTION:
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*
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*
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* Copyright (c) 1994 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied, photocopied,
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* reproduced, translated, or reduced to any electronic medium or
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* machine readable form without prior written consent from Division
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* Ltd.
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*/
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#ifndef _DP_H
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#define _DP_H 1
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#ifdef _cplusplus
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extern "C" {
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#endif
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#if defined (_UNIX)
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#include <dsys/dp.unx>
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#elif defined (_TRANSPUTER) || defined (_I860)
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#include <dsys/dp.tp>
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#elif defined (_WIN31)
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#include <svs/dp.win>
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#else
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#error "Unknown processor type "
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#endif
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#ifdef _cplusplus
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}
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#endif
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#endif /* _DP_H */
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