Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/*
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* PROJECT:
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* SUBSYSTEM:
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* MODULE:
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*
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* FILE: $RCSfile: vctools.h,v $
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* REVISION: $Revision: 1.1 $
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* Date: $Date: 95/05/18 10:24:16 $
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* Author: $Author: john $
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* RCS Ident: $Id: vctools.h,v 0.10 1994/10/05 12:51:14 john Exp jon $
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*
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* FUNCTION:
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*
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* Copyright (c) 1995 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine reable form without prior
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* written consent from Division Ltd.
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*/
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#ifndef _VCMACROS_H_
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#define _VCMACROS_H_
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#define VC_GetEntityRelocateMode() VCEntity_GetRelocateMode(NULL)
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#define VC_SetEntityRelocateMode(m) VCEntity_SetRelocateMode(NULL,m)
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#define VCBody_SetVisualResourceBackgroundColor(b,c) VCBody_SetVisualResourceBackgroundColour(b,c)
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#define VCBody_SetVisualResourceFogColor(b,c,t,m) VCBody_SetVisualResourceFogColour(b,c,t,m)
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#endif
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