Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
216 lines
3.2 KiB
C++
216 lines
3.2 KiB
C++
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struct VCActorConfig
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{
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char *actorName;
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char *domainName;
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char *domainExtName;
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char *userName;
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char *userDir;
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char *logName;
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char *configData;
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int32 verbose;
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int32 enable;
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int32 testMode;
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FILE *fpLog;
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};
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struct VCBodyCreate_CallbackData
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{
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VCBody *body;
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};
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struct VCBodyAttribute_CallbackData
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{
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VCBody *body;
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VCAttribute *bodyPart;
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VCAttribute *attribute;
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};
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struct VCBodyPartCreate_CallbackData
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{
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VCBody *body;
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VCAttribute *bodyPart;
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};
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struct VCTimer_CallbackData
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{
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uint32 dummy;
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};
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struct VCExit_CallbackData
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{
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uint32 dummy;
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};
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struct VCGroup_CallbackData
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{
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uint32 operation;
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};
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struct VCBodyInput_CallbackData
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{
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VCBody *body;
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VCAttribute *bodyPart;
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uint32 keyCode;
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};
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struct VCBodyCollision_CallbackData
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{
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VCBody *body;
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VCAttribute *bodyPart;
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VCCollision *collision;
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};
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struct VCInput_UpdateCallbackData
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{
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VCInput *input;
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VCAttribute *inputResource;
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uint32 keyCode;
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};
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struct VCInput_CallbackData
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{
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VCInput *input;
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VCAttribute *inputResource;
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uint32 keyCode;
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};
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struct VCEntityRelocate_CallbackData
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{
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VCEntity *entity;
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VCPositionData *pos;
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uint32 flags;
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};
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struct VCEntityInvalid_CallbackData
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{
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VCEntity *entity;
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};
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struct VCAttributeRelocate_CallbackData
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{
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VCEntity *entity;
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int32 index;
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VCAttribute *attribute;
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VCPositionData *pos;
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uint32 flags;
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};
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struct VCEntityAttribute_CallbackData
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{
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VCEntity *entity;
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int32 index;
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VCAttribute *attribute;
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};
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struct VCAttribute_CallbackData
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{
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VCAttribute *attribute;
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};
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struct VCCollision_CallbackData
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{
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VCCollision *collision;
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};
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struct VCIntersection_CallbackData
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{
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VCIntersection *intersection;
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};
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struct VCMaterial_CallbackData
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{
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VCMaterial *material;
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};
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struct VCRadiator_CallbackData
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{
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VCRadiator *radiator;
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};
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struct VCXWindowId_CallbackData
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{
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VCXWindowId *xwindowId;
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};
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struct VCVisualViewResource_CallbackData
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{
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VCVisualViewResource *view;
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};
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struct VCPseudoGravity_CallbackData
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{
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VCPseudoGravity *pseudoGravity;
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};
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struct VCResourceAllocate_CallbackData
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{
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char *name;
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};
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struct VCPosition_CallbackData
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{
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VCPosition *position;
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};
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struct VCTracker_CallbackData
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{
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VCTracker *tracker;
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};
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struct VCSync_CallbackData
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{
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VCSync *sync;
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};
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struct VCCollideMonitor_CallbackData
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{
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VCCollideMonitor *collideMonitor;
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};
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struct VCTrackerMonitor_CallbackData
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{
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VCTrackerMonitor *trackerMonitor;
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};
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struct VCVisualMonitor_CallbackData
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{
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VCVisualMonitor *visualMonitor;
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};
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struct VCTexture_CallbackData
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{
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VCTexture *texture;
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};
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struct VCRamp_CallbackData
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{
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VCRamp *ramp;
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};
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typedef struct
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{
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char *configName;
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uint32 debug;
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char *nameExt;
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int logging;
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char *logExt;
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char *domainName;
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int testMode;
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uint32 verbose;
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}VCCommandLineOptions ;
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struct VCEntityDrop_CallbackData
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{
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VCBody *body;
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VCAttribute *bodyPart;
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VCEntity *droppedEntity;
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};
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