Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
//===========================================================================//
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// File: rpl4arnd.cc //
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// Project: MUNGA Brick: Audio Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/30/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <rpl4.hpp>
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#pragma hdrstop
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#if !defined(RPL4ARND_HPP)
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# include <rpl4arnd.hpp>
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#endif
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//
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//#############################################################################
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// RPL4AudioRenderer
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//#############################################################################
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//
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RPL4AudioRenderer::RPL4AudioRenderer(
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RendererRate render_rate,
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Logical mission_review_mode
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):
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L4AudioRenderer(
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render_rate,
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mission_review_mode
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)
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{
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}
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//
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//#############################################################################
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// ~RPL4AudioRenderer
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//#############################################################################
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//
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RPL4AudioRenderer::~RPL4AudioRenderer()
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{
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}
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