Files
TeslaRel410/CODE/RP/RP_L4/RPL4ARND.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

42 lines
1.6 KiB
C++

//===========================================================================//
// File: rpl4arnd.hh //
// Project: MUNGA Brick: Audio Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 01/30/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RPL4ARND_HPP)
# define RPL4ARND_HPP
# if !defined(L4AUDRND_HPP)
# include <l4audrnd.hpp>
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~ RPL4AudioRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RPL4AudioRenderer:
public L4AudioRenderer
{
public:
//
//-----------------------------------------------------------------------
// Construction, Destruction, Testing
//-----------------------------------------------------------------------
//
RPL4AudioRenderer(
RendererRate render_rate,
Logical mission_review_mode
);
~RPL4AudioRenderer();
};
#endif