Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
//===========================================================================//
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// File: rpl4grnd.hh //
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// Project: MUNGA Brick: Gauge Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/13/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(RPL4GRND_HPP)
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# define RPL4GRND_HPP
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# if !defined(L4GREND_HPP)
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# include <l4grend.hpp>
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ RPL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~
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class RPL4GaugeRenderer:
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public L4GaugeRenderer
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{
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public:
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//
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//--------------------------------------------------------------------
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// Construction, Destruction, Testing
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//--------------------------------------------------------------------
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//
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RPL4GaugeRenderer();
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~RPL4GaugeRenderer();
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Logical
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TestInstance() const;
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void
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NotifyOfNewInterestingEntity(Entity *entity);
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void
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NotifyOfBecomingUninterestingEntity(Entity *entity);
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//
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//--------------------------------------------------------------------
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// LoadMissionImplementation
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// ShutdownImplementation
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// SuspendImplementation
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// ResumeImplementation
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//
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// These are virtual functions defined by the Renderer class.
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// Derived classes must call these methods.
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//--------------------------------------------------------------------
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//
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void
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LoadMissionImplementation(Mission *mission);
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void
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ShutdownImplementation();
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};
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#endif
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