Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
587 B
Makefile
49 lines
587 B
Makefile
LINK_OPTIONS = -Tpe -ax -L$(LIBRARY_PATH) -m
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BCC = bcc32
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TASM_OPTIONS =
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MAKE_TEST = 1
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STARTUP_OBJ = $(STARTUP_ROOT)\c0x32.obj
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STARTUP_LIBS = $(STARTUP_ROOT)\dpmi32.lib $(STARTUP_ROOT)\cw32.lib
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LIB_OPTIONS = /P128
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$(CFG_FILE): opt.mak make.cfg $(BPATH)
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copy &&|
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-DLBE4;DEBUG_LEVEL=2;DEBUG_STREAM=cout;MEMORY_REGISTER;USE_SIGNATURE
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-DMESSAGE_BUFFERING=False
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-b
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-r
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-ff
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-AT
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-k-
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-N-
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-v-
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-5
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-a4
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-V
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-Jg
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-x-
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-RT-
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-O2
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-Ot
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-Oc
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-Og
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-O
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-Ol
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-Z
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-Ob
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-Oe
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-Oi
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-Om
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-Op
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-Ov
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-w
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-c
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-I$(INCLUDE_PATH)
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-H
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-H=$(HEADER_FILE)
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-Hc
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-n$(TARGET_DIR)
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| $(CFG_FILE)
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