Files
TeslaRel410/CONTENT/BT/AUDIO/ABNCMP.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

104 lines
2.6 KiB
Plaintext

#
###################################################################
# AmmoBin Audio Script
###################################################################
#
#
###################################################################
# AmmoBinEjecting component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectStart01
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=AmmoBinEjectingVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=AmmoBinEjectingComponent
#
###################################################################
# AmmoBinEjected component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectButton01
position=RearDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=AmmoBinEjectedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=AmmoBinEjectedComponent
#
###################################################################
# AmmoBinDumped component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=EjectEnd01
position=RearDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=AmmoBinDumpedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=AmmoBinDumpedComponent
#
###################################################################
# AmmoBinFireWarning component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=Warnings01
position=FrontDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=WarningVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=AmmoBinFireWarningComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=AmmoBinFireWarningComponent
tempo=160
midi_file=audio\abfwrn01.mid
is_looped=False
dump_value=False
name=AmmoBinFireWarningSequence
[AudioIdleWatcher]
audio_component=AmmoBinFireWarningSequence