Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
97 lines
2.4 KiB
Plaintext
97 lines
2.4 KiB
Plaintext
#
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###################################################################
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# Projectile Internal Audio Script
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###################################################################
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#
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#
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###################################################################
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# Includes
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###################################################################
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#
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[include]
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file=audio\dsttrg.scp
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#
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###################################################################
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# AmmoBinEjecting component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=AmmoState
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audio_component=AmmoBinEjectingComponent
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trigger_state=AmmoBin::Ejecting
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=AmmoState
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audio_component=AmmoBinEjectingComponent
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trigger_state=AmmoBin::Ejecting
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inverse_trigger=True
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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#
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###################################################################
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# AmmoBinEjected component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=AmmoState
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audio_component=AmmoBinEjectedComponent
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trigger_state=AmmoBin::Ejected
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=1.0
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dump_value=False
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#
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###################################################################
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# AmmoBinDumped component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=AmmoState
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audio_component=AmmoBinDumpedComponent
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trigger_state=AmmoBin::AmmoDumped
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=3.0
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dump_value=False
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#
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###################################################################
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# AmmoBinFireWarning component
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###################################################################
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#
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[AudioLogicalTrigger]
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subsystem=MechSubsystem
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attribute=FireCountdownStarted
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audio_component=AmmoBinFireWarningSequence
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attribute_match_value=True
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioLogicalTrigger]
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subsystem=MechSubsystem
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attribute=FireCountdownStarted
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audio_component=AmmoBinFireWarningSequence
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attribute_match_value=False
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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