Files
TeslaRel410/CONTENT/BT/AUDIO/ALMINT.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

79 lines
1.9 KiB
Plaintext

#
###################################################################
# Mech Alarm Internal Audio Script
###################################################################
#
#
###################################################################
# IncomingAlarm component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=IncomingAlarm01
position=RearDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=IncomingAlarmVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=IncomingAlarmComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=IncomingAlarmComponent
tempo=100
midi_file=audio\incarm01.mid
is_looped=True
dump_value=False
name=IncomingAlarmSequence
[AudioIdleWatcher]
audio_component=IncomingAlarmSequence
#------------------------------------------------------------------
#
# distance to missile -> tempo
#
[AudioScalarScale]
subsystem=Entity
attribute=DistanceToMissile
audio_component=IncomingAlarmSequence
attribute_value_boundary1=100.0
attribute_value_boundary2=800.0
control_ID=TempoAudioControlID
control_value_boundary1=600
control_value_boundary2=10
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioLogicalTrigger]
subsystem=Entity
attribute=IncomingLock
audio_component=IncomingAlarmSequence
attribute_match_value=True
control_ID=StartAudioControlID
control_value=0.0
dump_value=False
[AudioLogicalTrigger]
subsystem=Entity
attribute=IncomingLock
audio_component=IncomingAlarmSequence
attribute_match_value=False
control_ID=StopAudioControlID
control_value=0.0
dump_value=False