Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
79 lines
1.9 KiB
Plaintext
79 lines
1.9 KiB
Plaintext
#
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###################################################################
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# Mech Alarm Internal Audio Script
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###################################################################
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#
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#
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###################################################################
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# IncomingAlarm component
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###################################################################
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=IncomingAlarm01
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position=RearDirectPatchPosition
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priority=3
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mix_presence=0
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volume_mix_level=IncomingAlarmVolume
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=False
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use_attack_time_scale=False
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has_compression_curve=False
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compression_duration=0.0
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name=IncomingAlarmComponent
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#------------------------------------------------------------------
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[AudioControlSequence]
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audio_component=IncomingAlarmComponent
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tempo=100
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midi_file=audio\incarm01.mid
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is_looped=True
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dump_value=False
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name=IncomingAlarmSequence
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[AudioIdleWatcher]
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audio_component=IncomingAlarmSequence
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#------------------------------------------------------------------
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#
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# distance to missile -> tempo
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#
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[AudioScalarScale]
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subsystem=Entity
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attribute=DistanceToMissile
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audio_component=IncomingAlarmSequence
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attribute_value_boundary1=100.0
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attribute_value_boundary2=800.0
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control_ID=TempoAudioControlID
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control_value_boundary1=600
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control_value_boundary2=10
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exponent=1.0
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dump_value=False
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#------------------------------------------------------------------
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[AudioLogicalTrigger]
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subsystem=Entity
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attribute=IncomingLock
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audio_component=IncomingAlarmSequence
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attribute_match_value=True
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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[AudioLogicalTrigger]
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subsystem=Entity
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attribute=IncomingLock
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audio_component=IncomingAlarmSequence
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attribute_match_value=False
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control_ID=StopAudioControlID
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control_value=0.0
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dump_value=False
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