Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
54 lines
863 B
INI
54 lines
863 B
INI
[AudioRenderer]
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#
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# Radius of clipping sphere
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#
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clipping_radius=450.0
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#
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# Distance between ears
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#
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distance_between_ears=2.0
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#
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# Control amplitude rolloff
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#
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amplitude_rolloff=2.0
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amplitude_rolloff_knee=60.0
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amplitude_rolloff_distance_scale=0.003
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#
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# Control high frequency rolloff
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#
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high_frequency_rolloff=2.0
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high_frequency_rolloff_knee=60.0
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high_frequency_rolloff_distance_scale=0.0035
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#
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# Control doppler
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#
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doppler_range=600.0
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speed_of_sound=250.0
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#
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# Control source compression
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#
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compression_scale=0.92
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compression_exponent=8.5
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#
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# ITD difference constant
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#
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itd_difference=0.0015
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#
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# Global reverb scale
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#
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global_reverb_scale=0.3
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[AudioResources]
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front_audio_resource=audio\audio1.res
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front_audio_resource=audio\audio2.res
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rear_audio_resource=audio\audio1.res
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rear_audio_resource=audio\audio2.res
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