Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
103 lines
2.3 KiB
Plaintext
103 lines
2.3 KiB
Plaintext
#
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###################################################################
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# Mech Internal Collision Audio Script
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###################################################################
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#
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[macro]
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CollisionTopSpeed=25
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#
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###################################################################
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# Collision component
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###################################################################
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#
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[Dynamic3DPatchSource]
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location=OriginLocation
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resource=CollisionExt01
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priority=0
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mix_presence=0
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volume_mix_level=CollisionExternalVolume
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=True
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use_attack_time_scale=False
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has_compression_curve=False
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compression_duration=0.0
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name=CollisionExternalComponent
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#------------------------------------------------------------------
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#
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# resource select
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#
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[AudioResourceSelector]
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audio_source=CollisionExternalComponent
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audio_resource_index=CollisionExtIndex
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control_ID=100
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min_control_value=0.0
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max_control_value=1.0
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dump_value=False
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name=CollisionExternalResourceSelect
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#
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# sample and hold -> resource select
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#
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[AudioSampleAndHold]
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audio_component=CollisionExternalResourceSelect
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control_ID=100
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sample_duration=0.0
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name=CollisionExternalSampleAndHold
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#------------------------------------------------------------------
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#
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# collision speed -> attack volume
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#
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[AudioScalarScale]
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subsystem=Entity
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attribute=CollisionSpeed
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audio_component=CollisionExternalComponent
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attribute_value_boundary1=0.0
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attribute_value_boundary2=CollisionTopSpeed
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control_ID=AttackVolumeAudioControlID
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control_value_boundary1=0.9
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control_value_boundary2=1.0
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exponent=0.5
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dump_value=False
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#------------------------------------------------------------------
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#
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# collision speed -> filter
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#
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[AudioScalarScale]
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subsystem=Entity
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attribute=CollisionSpeed
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audio_component=CollisionExternalComponent
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attribute_value_boundary1=0.0
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attribute_value_boundary2=CollisionTopSpeed
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control_ID=BrightnessAudioControlID
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control_value_boundary1=0.8
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control_value_boundary2=1.0
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exponent=1.0
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dump_value=False
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#------------------------------------------------------------------
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[AudioStateTrigger]
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subsystem=Entity
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attribute=CollisionState
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audio_component=CollisionExternalComponent
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trigger_state=Mech::InitialHitState
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inverse_trigger=0
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control_ID=StartAudioControlID
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control_value=3.0
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dump_value=False
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