Files
TeslaRel410/CONTENT/BT/AUDIO/COLEXT.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

103 lines
2.3 KiB
Plaintext

#
###################################################################
# Mech Internal Collision Audio Script
###################################################################
#
[macro]
CollisionTopSpeed=25
#
###################################################################
# Collision component
###################################################################
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=CollisionExt01
priority=0
mix_presence=0
volume_mix_level=CollisionExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CollisionExternalComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=CollisionExternalComponent
audio_resource_index=CollisionExtIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=CollisionExternalResourceSelect
#
# sample and hold -> resource select
#
[AudioSampleAndHold]
audio_component=CollisionExternalResourceSelect
control_ID=100
sample_duration=0.0
name=CollisionExternalSampleAndHold
#------------------------------------------------------------------
#
# collision speed -> attack volume
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=AttackVolumeAudioControlID
control_value_boundary1=0.9
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# collision speed -> filter
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionExternalComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=BrightnessAudioControlID
control_value_boundary1=0.8
control_value_boundary2=1.0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=CollisionExternalComponent
trigger_state=Mech::InitialHitState
inverse_trigger=0
control_ID=StartAudioControlID
control_value=3.0
dump_value=False