Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
1.0 KiB
Plaintext
80 lines
1.0 KiB
Plaintext
#
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# Internal Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchint.scp
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#
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# LLaser component
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#
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[include]
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file=audio\llrcmp.scp
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# LLaser watcher
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[macro]
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MechSubsystem=LLaser
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[include]
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file=audio\llrtrg.scp
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#
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# ERMLaser_1 component
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#
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[include]
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file=audio\ermcmp.scp
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# ERMLaser_1 watcher
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[macro]
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MechSubsystem=ERMLaser_1
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[include]
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file=audio\ermtrg.scp
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# ERMLaser_2 watcher
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[macro]
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MechSubsystem=ERMLaser_2
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[include]
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file=audio\ermtrg.scp
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#
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# ERSLaser_1 component
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#
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[include]
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file=audio\erscmp.scp
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# ERSLaser_1 watcher
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[macro]
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MechSubsystem=ERSLaser_1
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[include]
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file=audio\erstrg.scp
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# ERSLaser_2 watcher
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[macro]
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MechSubsystem=ERSLaser_2
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[include]
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file=audio\erstrg.scp
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#
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# AmmoBinSTRK4 component
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#
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[include]
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file=audio\abncmp.scp
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# AmmoBinSTRK4 watcher
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[macro]
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MechSubsystem=AmmoBinSTRK4
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[include]
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file=audio\abntrg.scp
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#
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# STRK4 component
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#
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[include]
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file=audio\srmcmp.scp
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# STRK4 watcher
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[macro]
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MechSubsystem=STRK4
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[include]
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file=audio\srmtrg.scp
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