Files
TeslaRel410/CONTENT/BT/AUDIO/HETINT.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

86 lines
2.2 KiB
Plaintext

#
###################################################################
# Heat Management Audio Script
###################################################################
#
#
###################################################################
# CoolantDump component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=CoolantDump05
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=CoolantDumpVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CoolantDumpComponent
#------------------------------------------------------------------
[AudioScalarScale]
subsystem=HeatSink
attribute=CurrentTemperature
audio_component=CoolantDumpComponent
attribute_value_boundary1=300
attribute_value_boundary2=1200
control_ID=PitchAudioControlID
control_value_boundary1=-100
control_value_boundary2=100
exponent=3.0
dump_value=False
[AudioStateTrigger]
subsystem=Reservoir
attribute=ReservoirState
audio_component=CoolantDumpComponent
trigger_state=Reservoir::InjectingState
inverse_trigger=False
control_ID=StartAudioControlID
control_value=6.0
dump_value=False
#
###################################################################
# HeatManagement component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=BasicClick01
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=HeatManagementVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=HeatManagementComponent
#------------------------------------------------------------------
[AudioControlsButtonTrigger]
subsystem=Entity
attribute=ReduceButton
audio_component=HeatManagementComponent
attribute_value_threshold=0.0
control_ID_on=StartAudioControlID
control_ID_off=NullAudioControlID
control_value_on=0.5
control_value_off=0.0
inverse_trigger=False
dump_value=False