Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
#
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###################################################################
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# Large AutoCannon Audio Script
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###################################################################
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#
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[macro]
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ProjectileFireResource=AutoCannonAction01
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ProjectileFireVolume=LargeAutoCannonFireVolume
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ProjectileFirePitchOffset=-200
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ProjectileFireComponent=LargeAutoCannonFireComponent
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#
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ProjectileLaunchResource=AutoCannonFire01
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ProjectileLaunchVolume=LargeAutoCannonLaunchVolume
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ProjectileLaunchPitchOffset=-200
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ProjectileLaunchComponent=LargeAutoCannonLaunchComponent
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#
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ProjectileLoadingResource=AutoCannonLoading01
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ProjectileLoadingComponent=LargeAutoCannonLoadingComponent
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#
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ProjectileLoadedResource=AutoCannonLoaded01
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ProjectileLoadedComponent=LargeAutoCannonLoadedComponent
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ProjectileLoadedSequence=LargeAutoCannonLoadedSequence
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#
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ProjectileTriggerDuringLoadResource=TriggerDuringLoad01
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ProjectileTriggerDuringLoadComponent=LargeAutoCannonTriggerDuringLoadComponent
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#
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ProjectileMisfireResource=AutoCannonMisfire01
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ProjectileMisfireComponent=LargeAutoCannonMisfireComponent
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ProjectileMisfireSequence=LargeAutoCannonMisfireSequence
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#
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ProjectileJamResource=AutoCannonJam01
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ProjectileJamComponent=LargeAutoCannonJamComponent
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ProjectileJamSequence=LargeAutoCannonJamSequence
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[include]
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file=audio\prjcmp.scp
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