Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
30 lines
717 B
Plaintext
30 lines
717 B
Plaintext
#
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###################################################################
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# Mech External Audio Script
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###################################################################
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#
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#
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###################################################################
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# Audio locations
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###################################################################
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#
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[L4AudioLocation]
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location_offset=0.0,0.0,0.0
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clipping_scale=0.25
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name=OriginLocation
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#
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###################################################################
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# Includes
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###################################################################
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#
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[include]
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file=audio\fotext.scp
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file=audio\shfext.scp
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file=audio\trsext.scp
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file=audio\colext.scp
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file=audio\hetext.scp
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