Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
112 lines
2.8 KiB
Plaintext
112 lines
2.8 KiB
Plaintext
#
|
|
###################################################################
|
|
# Missile Internal Audio Script
|
|
###################################################################
|
|
#
|
|
|
|
#
|
|
###################################################################
|
|
# Missile Fire trigger
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileFireComponent
|
|
trigger_state=MechWeapon::Firing
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=2.5
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Missile Loading trigger
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileLoadingComponent
|
|
trigger_state=MechWeapon::Loading
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileLoadingComponent
|
|
trigger_state=MechWeapon::Loading
|
|
inverse_trigger=True
|
|
control_ID=StopAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Missile Loaded component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileLoadedSequence
|
|
trigger_state=MechWeapon::Loaded
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Missile TriggerDuringLoad trigger
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileTriggerDuringLoadComponent
|
|
trigger_state=MechWeapon::TriggerDuringLoad
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=1.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Missile Misfire trigger
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileMisfireSequence
|
|
trigger_state=MechWeapon::Misfire
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|
|
|
|
#
|
|
###################################################################
|
|
# Missile Jam component
|
|
###################################################################
|
|
#
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=MechSubsystem
|
|
attribute=WeaponState
|
|
audio_component=MissileJamSequence
|
|
trigger_state=ProjectileWeapon::TriggerDuringJam
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=0.0
|
|
dump_value=False
|