Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
89 lines
2.1 KiB
Plaintext
89 lines
2.1 KiB
Plaintext
#
|
|
###################################################################
|
|
# BT Player audio script
|
|
###################################################################
|
|
#
|
|
|
|
#
|
|
###################################################################
|
|
# Includes
|
|
###################################################################
|
|
#
|
|
[include]
|
|
file=audio\macros.scp
|
|
|
|
#
|
|
###################################################################
|
|
# Audio locations
|
|
###################################################################
|
|
#
|
|
|
|
[L4AudioLocation]
|
|
location_offset=0.0,0.0,0.0
|
|
name=OriginLocation
|
|
|
|
#
|
|
###################################################################
|
|
# Translocation component
|
|
###################################################################
|
|
#
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=Translocation01
|
|
position=FrontDirectPatchPosition
|
|
priority=4
|
|
mix_presence=1
|
|
volume_mix_level=TranslocationVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=0.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=5.0
|
|
name=TranslocationComponent01
|
|
|
|
[DirectPatchSource]
|
|
location=OriginLocation
|
|
resource=Translocation01
|
|
position=RearDirectPatchPosition
|
|
priority=4
|
|
mix_presence=1
|
|
volume_mix_level=TranslocationVolume
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=0.0
|
|
use_brightness_scale=False
|
|
use_attack_time_scale=False
|
|
has_compression_curve=True
|
|
compression_duration=5.0
|
|
name=TranslocationComponent02
|
|
|
|
#------------------------------------------------------------------
|
|
|
|
[AudioControlSplitter]
|
|
audio_component=TranslocationComponent01
|
|
audio_component=TranslocationComponent02
|
|
name=TranslocationSplitter
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Entity
|
|
attribute=SimulationState
|
|
audio_component=TranslocationSplitter
|
|
trigger_state=BTPlayer::MissionStartingState
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=5.0
|
|
dump_value=0
|
|
|
|
[AudioStateTrigger]
|
|
subsystem=Entity
|
|
attribute=SimulationState
|
|
audio_component=TranslocationSplitter
|
|
trigger_state=BTPlayer::DropZoneAcquiredState
|
|
inverse_trigger=False
|
|
control_ID=StartAudioControlID
|
|
control_value=5.0
|
|
dump_value=0
|
|
|
|
|