Files
TeslaRel410/CONTENT/BT/AUDIO/PPCEXP.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

109 lines
2.4 KiB
Plaintext

#
###################################################################
# PPC Explosion Audio Script
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
###################################################################
# PPC Explosion component
###################################################################
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=PPCExplosion01
priority=0
mix_presence=3
volume_mix_level=PPCExplosionVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=PPCExplosionComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=PPCExplosionComponent
audio_resource_index=PPCExplosionIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=PPCExplosionResourceSelect
#
# sample and hold -> resource select
#
[AudioSampleAndHold]
audio_component=PPCExplosionResourceSelect
control_ID=100
sample_duration=99.0
name=PPCExplosionSampleAndHold
#------------------------------------------------------------------
#
# sample and hold -> pitch
#
[AudioSampleAndHold]
audio_component=PPCExplosionComponent
control_ID=PitchAudioControlID
sample_duration=99.0
min_value=-400
max_value=400
name=PPCExplosionPitchSampleAndHold
#
# sample and hold -> filter
#
[AudioSampleAndHold]
audio_component=PPCExplosionComponent
control_ID=BrightnessAudioControlID
sample_duration=99.0
min_value=0.9
max_value=1.0
name=PPCExplosionBrightnessSampleAndHold
#------------------------------------------------------------------
[AudioControlSplitter]
audio_component=PPCExplosionSampleAndHold
audio_component=PPCExplosionPitchSampleAndHold
audio_component=PPCExplosionBrightnessSampleAndHold
name=PPCExplosionSplitter
[AudioControlSend]
audio_component=PPCExplosionSplitter
control_ID=StartAudioControlID
control_value=0.0
[AudioControlSend]
audio_component=PPCExplosionComponent
control_ID=StartAudioControlID
control_value=1.5