Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
628 B
Plaintext
34 lines
628 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=-17.0312, 0, -11.9375
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v1=15.9688, 0, -11.9375
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v2=15.9688, 0, 8.0625
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v3=-17.0312, 0, 8.0625
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v4=-26.0312, 0, -3.9375
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v5=-9.03125, 0, -3.9375
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v6=-9.03125, 0, 14.0625
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v7=-26.0312, 0, 14.0625
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v8=7.96875, 0, -13.9375
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v9=25.9688, 0, -13.9375
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v10=25.9688, 0, 14.0625
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v11=7.96875, 0, 14.0625
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v12=-9.03125, 0, -2.9375
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v13=2.96875, 0, -2.9375
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v14=2.96875, 0, 5.0625
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v15=-9.03125, 0, 5.0625
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[level0]
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linelist=a_bunker v0 v1 v2 v3 v0
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linelist=a_bunker v4 v5 v6 v7 v4
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linelist=a_bunker v8 v9 v10 v11 v8
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linelist=a_bunker v12 v13 v14 v15 v12
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