Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
75 lines
1.4 KiB
Plaintext
75 lines
1.4 KiB
Plaintext
;
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; gauge.gat - gauge attribute file
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;
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;----------------------------------------------------------
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; color definitions
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;----------------------------------------------------------
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[colors]
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; special meaning colors
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default=0
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colorteam1=1
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colorteam2=2
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colorteam3=3
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colorteam4=4
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colorteam5=5
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colorteam6=6
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colorteam7=7
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colorteam8=8
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; pallet index colors
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brightRed=1
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brightGreen=2
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brightBlue=24
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gray=3
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amber0=4 ; dark amber
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amber1=5
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amber2=6
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amber3=7 ; bright amber
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green=25
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blue=26
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yellow=
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;----------------------------------------------------------
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; attribute definitions
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;----------------------------------------------------------
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[attributes]
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unscaled=1 ; shape will not be scaled: 1 meter = 1 pixel
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;----------------------------------------------------------
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; groups based on pallet indexes
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;----------------------------------------------------------
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[groups]
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a_arenabarrier=brightGreen
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a_arenablock=brightGreen
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a_arenahole=brightBlue
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a_arenawall=brightGreen
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a_bay=brightBlue
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a_bld=amber1
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a_bunker=gray
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a_dish=brightBlue
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a_door=gray
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a_fuelpipe=amber2
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a_fuelpump=gray
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a_gantry=amber2
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a_garage=amber0
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a_generator=blue
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a_gun=brightRed
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a_hanger=amber3
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a_mech=brightRed
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a_missle=brightRed
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a_misslebase=gray
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a_rock=amber0
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a_silo=amber0
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a_snowhill=amber0
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a_stands=amber0
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a_tarmac=gray
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a_tent=amber0
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a_twr=blue
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a_wall=amber0
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a_wthrstation=blue
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a_vehicle=brightBlue
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a_incoming=amber3
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a_tree=green |