Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
36 lines
586 B
Plaintext
36 lines
586 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=3000
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level1=10000
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[vertices]
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v0=-0.75, 0, 3
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v1=0.75, 0, 3
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v2=0.75, 0, 1
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v3=-0.75, 0, 1
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v4=1, 0, -2
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v5=2, 0, -1
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v6=2, 0, 1.75
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v7=1, 0, 2.75
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v8=-1, 0, 2.75
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v9=-2, 0, 1.75
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v10=-2, 0, -1
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v11=-1, 0, -2
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v12=0.6, 0, 0
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v13=0.3, 0, -0.519615
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v14=-0.3, 0, -0.519615
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v15=-0.6, 0, 0
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v16=-0.3, 0, 0.519615
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v17=0.3, 0, 0.519615
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[level0]
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linelist=a_gantry v0 v1 v2 v3 v0
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linelist=a_tarmac v4 v5 v6 v7 v8 v9 v10 v11 v4
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linelist=a_missle v12 v13 v14 v15 v16 v17 v12
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[level1]
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linelist=a_tarmac v4 v5 v6 v7 v8 v9 v10 v11 v4
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