Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
298 B
Plaintext
22 lines
298 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=1000
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[vertices]
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v0=2.5, 0, -0.6
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v1=0, 0, -3
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v2=-2.5, 0, -0.6
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v3=-2.5, 0, 0.7
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v4=2.5, 0, 0.7
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v5=-0.2, 0, -1.5
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v6=-1.5, 0, -1.5
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v7=-1.5, 0, 0.9
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v8=-0.2, 0, 0.9
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[level0]
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linelist=a_mech v0 v1 v2 v3 v4 v0
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linelist=a_mech v5 v6 v7 v8 v5
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