Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
29 lines
758 B
Plaintext
29 lines
758 B
Plaintext
#----------------------------------------------------------------------------
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[EnvironmentZone]
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#
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# ExtentBox
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# minX, minY, minZ, maxX, maxY, maxZ,
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extent_box=-1000000,-1000000,-1000000,1000000,1000000,1000000
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#
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# Environment
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# gravity, air_density, audio_reverb, audio_reflectivity, audio_absorption,
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# wind_velocity_x, wind_velocity_y, wind_velocity_z, ambient_temp
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environment=9.8,1.0,0.0,0.0,0.0,0.0,0.0,0.0,300.0
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#----------------------------------------------------------------------------
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[InterestZone]
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#
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# ExtentBox
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# minX, minY, minZ, maxX, maxY, maxZ,
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extent_box=-1000000,-1000000,-1000000,1000000,1000000,1000000
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#
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# InterestZoneID
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# id
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interest_zone_ID=1
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#
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# MapResourceName
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# name
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map_resource_name=unused
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