Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
570 B
Plaintext
22 lines
570 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
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[wall10k]
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type=model
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modelfile=wall10k.mod
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[one]
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type=dropzone
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dropzone=0 0 0 0 0 0
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[win1]
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type=dropzone
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dropzone= 1.646641 -0.350000 4248.688965 0.000000 -3.141593 0.000000
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[rwin1]
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type=model
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modelfile=rwin1.mod
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[blank]
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type=map
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instance=wall10k 0.000000 -0.351562 0.000000 0.000000 0.000000 0.000000
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instance=rwin1 0.632812 -0.351562 4257.796875 0.000000 0.000000 0.000000
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instancedropzone=one 0 0 0 0 0 0
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instancedropzone=win1 1.646641 -0.350000 4248.688965 0.000000 -3.141593 0.000000
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