Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
24 lines
1020 B
Plaintext
24 lines
1020 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
|
|
|
|
[wndsfx01]
|
|
type=model
|
|
modelfile=wndsfx01.mod
|
|
[wndsfx02]
|
|
type=model
|
|
modelfile=wndsfx02.mod
|
|
[wndsfx03]
|
|
type=model
|
|
modelfile=wndsfx03.mod
|
|
[pol3sfx]
|
|
type=map
|
|
instance=wndsfx01 -175.000000 103.000000 -283.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx01 -366.000000 86.000000 217.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx01 -175.000000 103.000000 717.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx01 240.000000 103.000000 717.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx01 240.000000 103.000000 -283.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx01 355.000000 86.000000 217.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx02 -26.000000 103.000000 1254.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx02 92.000000 96.000000 1209.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx03 -293.000000 99.000000 1769.000000 0.000000 0.000000 0.000000
|
|
instance=wndsfx03 356.000000 99.000000 1846.000000 0.000000 0.000000 0.000000
|