Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
24 lines
1021 B
Plaintext
24 lines
1021 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
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[wndsfx01]
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type=model
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modelfile=wndsfx01.mod
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[wndsfx02]
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type=model
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modelfile=wndsfx02.mod
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[wndsfx03]
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type=model
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modelfile=wndsfx03.mod
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[pol4sfx]
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type=map
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instance=wndsfx01 -285.000000 48.000000 -1113.000000 0.000000 0.000000 0.000000
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instance=wndsfx01 -476.000000 31.000000 -613.000000 0.000000 0.000000 0.000000
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instance=wndsfx01 -285.000000 48.000000 -113.000000 0.000000 0.000000 0.000000
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instance=wndsfx01 130.000000 48.000000 -113.000000 0.000000 0.000000 0.000000
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instance=wndsfx01 130.000000 48.000000 -1113.000000 0.000000 0.000000 0.000000
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instance=wndsfx01 245.000000 31.000000 -613.000000 0.000000 0.000000 0.000000
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instance=wndsfx02 -266.000000 48.000000 244.000000 0.000000 0.000000 0.000000
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instance=wndsfx02 192.000000 41.000000 369.000000 0.000000 0.000000 0.000000
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instance=wndsfx03 -628.000000 44.000000 179.000000 0.000000 0.000000 0.000000
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instance=wndsfx03 -769.000000 44.000000 -334.000000 0.000000 0.000000 0.000000
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