Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
688 B
Plaintext
22 lines
688 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
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[lntrk1]
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type=model
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modelfile=lntrk1.mod
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[kurita]
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type=model
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modelfile=kurita.mod
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[davion]
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type=model
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modelfile=davion.mod
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[arena1]
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type=include
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file=arena1.map
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[test5]
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type=map
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instance=kurita -1.000000 3.000000 0.000000 0.000000 0.000000 0.000000 500 Team Kurita,
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instance=davion 6.000000 0.000000 0.000000 0.000000 0.000000 0.000000 500 Team Davion,
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instance=lntrk1 -105.000000 0.000000 220.000000 0.000000 0.000000 0.000000 Team Kurita,dfltrole,Davion's Target,
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instance=lntrk1 -128.000000 0.000000 -106.000000 0.000000 0.000000 0.000000 Team Davion,dfltrole,Kurita's Target,
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instance=arena1 0 0 0 0 0 0
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