Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
312 B
Plaintext
15 lines
312 B
Plaintext
[AmmoBin]
|
|
Type=AmmoBinClassID
|
|
ArmorValue=20.0
|
|
WatchedSubsystem=None
|
|
DegradationTemperature=1000.0
|
|
FailureTemperature=2000.0
|
|
AmmoCount=200
|
|
FeedRate=2.0
|
|
AmmoClassID=ProjectileClassID
|
|
AmmoModelFile=projtile
|
|
WeaponDamagePoints=2.0
|
|
ExplosionModelFile=canhit
|
|
VitalSubsystem=False
|
|
CriticalHitScoreBonus=0
|