Files
TeslaRel410/CONTENT/BT/MODELS/FIRDMG.TBL
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

190 lines
3.5 KiB
Plaintext

[LeftFoot]
DamageZone=dz_lfoot 0.5
DamageZone=dz_ldleg 0.3
DamageZone=dz_rfoot 0.2
[RightFoot]
DamageZone=dz_rfoot 0.5
DamageZone=dz_rdleg 0.3
DamageZone=dz_lfoot 0.2
[LeftLeg]
DamageZone=dz_luleg 0.4
DamageZone=dz_ldleg 0.4
DamageZone=dz_ruleg 0.1
DamageZone=dz_rdleg 0.1
[RightLeg]
DamageZone=dz_ruleg 0.4
DamageZone=dz_rdleg 0.4
DamageZone=dz_luleg 0.1
DamageZone=dz_ldleg 0.1
[LeftHip]
DamageZone=dz_luleg 0.5
DamageZone=dz_hip 0.2
DamageZone=dz_lgun 0.3
[FrontHip]
DamageZone=dz_luleg 0.25
DamageZone=dz_ruleg 0.25
DamageZone=dz_hip 0.3
DamageZone=dz_dtorso 0.2
[RearHip]
DamageZone=dz_luleg 0.25
DamageZone=dz_ruleg 0.25
DamageZone=dz_hip 0.3
DamageZone=dz_reardtorso 0.2
[RightHip]
DamageZone=dz_ruleg 0.5
DamageZone=dz_hip 0.2
DamageZone=dz_rgun 0.3
[LeftWaist]
DamageZone=dz_ltorso 0.2
DamageZone=dz_rearltorso 0.1
DamageZone=dz_lgun 0.2
DamageZone=dz_dtorso 0.25
DamageZone=dz_reardtorso 0.25
[FrontWaist]
DamageZone=dz_rgun 0.05
DamageZone=dz_lgun 0.05
DamageZone=dz_ltorso 0.25
DamageZone=dz_rtorso 0.25
DamageZone=dz_dtorso 0.4
[RearWaist]
DamageZone=dz_rgun 0.05
DamageZone=dz_lgun 0.05
DamageZone=dz_rearltorso 0.25
DamageZone=dz_rearrtorso 0.25
DamageZone=dz_reardtorso 0.4
[RightWaist]
DamageZone=dz_rtorso 0.2
DamageZone=dz_rearrtorso 0.1
DamageZone=dz_rgun 0.2
DamageZone=dz_dtorso 0.25
DamageZone=dz_reardtorso 0.25
[LeftChest]
DamageZone=dz_larm 0.3
DamageZone=dz_ltorso 0.2
DamageZone=dz_rearltorso 0.2
DamageZone=dz_dtorso 0.2
DamageZone=dz_rearutorso 0.1
[RightChest]
DamageZone=dz_rarm 0.3
DamageZone=dz_rtorso 0.2
DamageZone=dz_rearrtorso 0.2
DamageZone=dz_dtorso 0.2
DamageZone=dz_rearutorso 0.1
[FrontChest]
DamageZone=dz_larm 0.05
DamageZone=dz_rarm 0.05
DamageZone=dz_ltorso 0.2
DamageZone=dz_rtorso 0.2
DamageZone=dz_dtorso 0.45
DamageZone=dz_searchlight 0.05
[RearChest]
DamageZone=dz_larm 0.05
DamageZone=dz_rarm 0.05
DamageZone=dz_rearltorso 0.1
DamageZone=dz_rearrtorso 0.1
DamageZone=dz_rearutorso 0.6
DamageZone=dz_utorso 0.1
[TopLeft]
DamageZone=dz_utorso 0.4
DamageZone=dz_dtorso 0.6
[TopRight]
DamageZone=dz_dtorso 0.4
DamageZone=dz_utorso 0.6
// The data in this table is totally bogus. GDU 12-2-95
[Layer1]
PieSlice=RightFoot
PieSlice=RightFoot
PieSlice=LeftFoot
PieSlice=LeftFoot
PieSlice=LeftFoot
PieSlice=LeftFoot
PieSlice=RightFoot
PieSlice=RightFoot
RotateWithTorso=False
[Layer2]
PieSlice=RightLeg
PieSlice=RightLeg
PieSlice=LeftLeg
PieSlice=LeftLeg
PieSlice=LeftLeg
PieSlice=LeftLeg
PieSlice=RightLeg
PieSlice=RightLeg
RotateWithTorso=False
[Layer3]
PieSlice=RightHip
PieSlice=FrontHip
PieSlice=FrontHip
PieSlice=LeftHip
PieSlice=LeftHip
PieSlice=RearHip
PieSlice=RearHip
PieSlice=RightHip
RotateWithTorso=False
[Layer4]
PieSlice=RightHip
PieSlice=FrontHip
PieSlice=FrontHip
PieSlice=LeftHip
PieSlice=LeftHip
PieSlice=RearHip
PieSlice=RearHip
PieSlice=RightHip
RotateWithTorso=True
[Layer5]
PieSlice=RightWaist
PieSlice=FrontWaist
PieSlice=FrontWaist
PieSlice=LeftWaist
PieSlice=LeftWaist
PieSlice=RearWaist
PieSlice=RearWaist
PieSlice=RightWaist
RotateWithTorso=True
[Layer6]
PieSlice=RightChest
PieSlice=FrontChest
PieSlice=FrontChest
PieSlice=LeftChest
PieSlice=LeftChest
PieSlice=RearChest
PieSlice=RearChest
PieSlice=RightChest
RotateWithTorso=True
[Layer7]
PieSlice=TopRight
PieSlice=TopRight
PieSlice=TopLeft
PieSlice=TopLeft
PieSlice=TopLeft
PieSlice=TopLeft
PieSlice=TopRight
PieSlice=TopRight
RotateWithTorso=True