Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
629 B
Plaintext
28 lines
629 B
Plaintext
[MissileLauncher]
|
|
Type=MissileLauncherClassID
|
|
ArmorValue=20.0
|
|
StartingTemperature=300.0
|
|
DegradationTemperature=400.0
|
|
FailureTemperature=500.0
|
|
ThermalConductance=1.0
|
|
ThermalMass=1.0
|
|
WeaponDamagePoints=3.0
|
|
StandardResistance=1.0
|
|
HeatSink=None
|
|
AmmoBin=None
|
|
VoltageSource=None
|
|
MuzzleVelocity=0.0 5.0 30.0
|
|
TracerInterval=1
|
|
ExplosionModelFile=explode
|
|
RechargeRate=0.25
|
|
DamageAmount=10.0
|
|
DamageType=ExplosiveDamage
|
|
WeaponDamagePoints=10.0
|
|
WeaponRange=6000
|
|
HeatCostToFire=1.0
|
|
ThermalResistivityCoefficient=0.0004
|
|
MinTimeOfFlight=0.5
|
|
MinVoltagePercentToFire=0.30
|
|
PipPosition=1
|
|
StartTime=1.0
|
|
VitalSubsystem=False |