Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
11 lines
166 B
AMPL
11 lines
166 B
AMPL
[video]
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object=1015 1016
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[audio]
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external=sbnexp.scp
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[gamedata]
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class=ExplosionClassID
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// Audio requires ExplosionDuration >= 12.0
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ExplosionDuration=12.0
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