Files
TeslaRel410/CONTENT/BT/MODELS/WPNDMG.TBL
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

47 lines
789 B
Plaintext

[LeftFoot]
DamageZone=dz_lfoot 1.0
[RightFoot]
DamageZone=dz_rfoot 1.0
[LeftLeg]
DamageZone=dz_luleg 0.4
DamageZone=dz_ldleg 0.4
DamageZone=dz_ruleg 0.1
DamageZone=dz_rdleg 0.1
[RightLeg]
DamageZone=dz_ruleg 0.4
DamageZone=dz_rdleg 0.4
DamageZone=dz_luleg 0.1
DamageZone=dz_ldleg 0.1
[UpperLeft]
DamageZone=dz_larm 0.5
DamageZone=dz_lgun 0.5
[UpperRight]
DamageZone=dz_rarm 0.5
DamageZone=dz_rgun 0.5
[Top]
DamageZone=dz_missle 1.0
// The data in this table is totally bogus. GDU 12-2-95
[Layer1]
PieSlice=LeftFoot
PieSlice=RightFoot
RotateWithTorso=False
[Layer2]
PieSlice=LeftLeg
PieSlice=RightLeg
RotateWithTorso=False
[Layer3]
PieSlice=UpperLeft
PieSlice=UpperRight
RotateWithTorso=True
[Layer4]
PieSlice=Top
RotateWithTorso=True