Files
TeslaRel410/CONTENT/BT/SOLIDS/AB02_CV.SLD
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

114 lines
1.3 KiB
Scheme

[LAB_ONLY]
[volume 0]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-25
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slcmaxY=35
slcminZ=-45
slcmaxZ=45.5
[volume 1]
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TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
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[volume 2]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=-6.5
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slcminX=-6.5
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slcminZ=-45
slcmaxZ=45.5
[volume 3]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=12
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slcminZ=-45
slcmaxZ=45.5
[volume 4]
TypeNumber=0
TypeName=BlockType
MaterialNumber=2
MaterialName=ConcreteMaterial
extminX=6.5
extmaxX=12
extminY=0
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extminZ=-38
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slcminX=6.5
slcmaxX=12
slcminY=0
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slcminZ=-38
slcmaxZ=45.5
[COLLISION]
name=ab02_cv.sld
count=5
extentcount=0
evilextentcount=0