Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
191 B
Plaintext
18 lines
191 B
Plaintext
[LAB_ONLY]
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[extent 0]
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extminX=-7000
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extmaxX=7000
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extminY=-500
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extmaxY=1050
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extminZ=-7000
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extmaxZ=7000
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[COLLISION]
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name=polar3.xst
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count=0
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extentcount=1
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evilextentcount=0
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