Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
986 B
Plaintext
45 lines
986 B
Plaintext
DIV-VIZ2
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// file: apcs.vgf
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// generated: Thu Mar 20 07:33:10 1997
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// from: Wavefront Object File "apcs.obj", and
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// Material Library File "basev.mtl"
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// by: obj2vgf (ver 0.29.01a)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="basev:shadow_mtl";
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 1.0032, 0.1000, 4.8372} /* 0 */
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{ 1.0398, 0.1000, 2.9344} /* 1 */
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{-1.1912, 0.1000, 2.9344} /* 2 */
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{-1.1180, 0.1000, 4.8372} /* 3 */
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{ 2.4296, 0.1000, 3.5565} /* 4 */
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{ 2.4296, 0.1000, -5.2623} /* 5 */
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{-2.3250, 0.1000, -5.2989} /* 6 */
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{-2.2884, 0.1000, 3.5565} /* 7 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3} /* */
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{4, 5, 6, 7} /* */
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}
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} // End of pmesh
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} // End of geogroup
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} // End of object
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