Files
TeslaRel410/CONTENT/BT/VIDEO/BUILD/LRMS.VGF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

52 lines
1.2 KiB
Plaintext

DIV-VIZ2
// file: lrms.vgf
// generated: Thu Mar 20 07:33:11 1997
// from: Wavefront Object File "lrms.obj", and
// Material Library File "basev.mtl"
// by: obj2vgf (ver 0.29.01a)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
UNIT=m;
SCALE=1.0;
FILETYPE=GEOMETRY;
)
{
}
OBJECT(
)
{
GEOGROUP
(
F_MATERIAL="basev:shadow_mtl";
)
{
PMESH {
VERTEX_POOL {
{ 4.3888, 0.1000, -0.2504} /* 0 */
{ 3.2339, 0.1000, -0.5970} /* 1 */
{-2.5024, 0.1000, -0.4815} /* 2 */
{-4.2733, 0.1000, 0.0193} /* 3 */
{-4.3503, 0.1000, 5.2963} /* 4 */
{-2.5409, 0.1000, 5.9126} /* 5 */
{ 2.3099, 0.1000, 5.9896} /* 6 */
{ 4.2733, 0.1000, 5.2578} /* 7 */
{ 3.3879, 0.1000, 0.7511} /* 8 */
{ 3.3494, 0.1000, -3.4474} /* 9 */
{-3.1954, 0.1000, -3.4474} /* 10 */
{-3.2339, 0.1000, 0.8281} /* 11 */
}
CONNECTION_LIST (PCOUNT=4) {
{0, 5, 6, 7} /* */
{8, 9, 10, 11} /* */
}
CONNECTION_LIST (PCOUNT=6) {
{0, 1, 2, 3, 4, 5} /* */
}
} // End of pmesh
} // End of geogroup
} // End of object