Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
215 B
INI
16 lines
215 B
INI
/MA:229;0
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/VO:0;0
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/MI:229;0
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/CD:0;0
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/LI:0;0
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/MIC:0
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/SP:0
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/TR:114;0
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/BA:114;0
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/IPL:MIC- CDR- CDL- LIR- LIL+ MIR- MIL-
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/IPR:MIC- CDR- CDL- LIR+ LIL- MIR- MIL-
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/OPS:MIC- CDR- CDL- LIR+ LIL+
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/AGC:-
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/IPG:1,1
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/OPG:1,1
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