Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
102 lines
2.4 KiB
Plaintext
102 lines
2.4 KiB
Plaintext
#
|
|
#------------------------------------------------------------------
|
|
# Wellhead Audio Script
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioRenderTypes
|
|
#
|
|
# TransientAudioRenderType = 0
|
|
# SustainedAudioRenderType = 1
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourcePriority
|
|
#
|
|
# MinAudioSourcePriority = 0
|
|
# LowAudioSourcePriority = 1
|
|
# MedAudioSourcePriority = 2
|
|
# HighAudioSourcePriority = 3
|
|
# MaxAudioSourcePriority = 4
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioSourceMixPresence
|
|
#
|
|
# ManualAudioSourceMixPresence = 0
|
|
# MaxAudioSourceMixPresence = 1
|
|
# HighAudioSourceMixPresence = 2
|
|
# MedAudioSourceMixPresence = 3
|
|
# LowAudioSourceMixPresence = 4
|
|
# MinAudioSourceMixPresence = 5
|
|
#
|
|
#------------------------------------------------------------------
|
|
# AudioControlID
|
|
#
|
|
# NullAudioControlID = 0
|
|
# StartAudioControlID = 1
|
|
# StopAudioControlID = 2
|
|
# VolumeAudioControlID = 3
|
|
# PitchAudioControlID = 4
|
|
# BrightnessAudioControlID = 5
|
|
# AttackVolumeAudioControlID = 6
|
|
# AttackTimeAudioControlID = 7
|
|
# AudioControlIDCount = 8
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Audio locations
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
[L4AudioLocation]
|
|
location_offset=0.0,0.0,0.0
|
|
name=OriginLocation
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Audio source components
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
# Wellhead drill component
|
|
#
|
|
|
|
[Dynamic3DPatchSource]
|
|
location=OriginLocation
|
|
resource=WellheadDrill01
|
|
priority=1
|
|
mix_presence=3
|
|
volume_mix_level=0.9
|
|
pitch_mix_offset=0.0
|
|
brightness_mix_level=1.0
|
|
use_brightness_scale=0
|
|
use_attack_time_scale=0
|
|
has_compression_curve=0
|
|
compression_duration=0.0
|
|
name=WellheadDrillComponent
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Non-trigger watchers
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
#------------------------------------------------------------------
|
|
# Trigger watchers
|
|
#------------------------------------------------------------------
|
|
#
|
|
|
|
#
|
|
# Wellhead drill : Start control
|
|
#
|
|
|
|
[AudioControlSend]
|
|
audio_component=WellheadDrillComponent
|
|
control_ID=1
|
|
control_value=0.0
|
|
|